ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
#endif
+ ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH);
ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH);
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int))
{
gfx.draw_global_anim_function = draw_global_anim_function;
}