/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#ifndef SOUND_H
#define SOUND_H
-#include "platform.h"
+#include "system.h"
#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
+#define AUDIO_FRAGMENT_SIZE_32768 32768
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
-#if defined(PLATFORM_WIN32)
-#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
+#if defined(PLATFORM_HPUX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
+#elif defined(PLATFORM_WIN32)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#endif
SND_CTRL_RELOAD_MUSIC))
#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS)
+#define MAP_NOCONF_MUSIC(x) (-((x) + 1))
+#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x)
+
+
#define SOUND_MIN_VOLUME 0
#if defined(TARGET_SDL)
#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME
#define SOUND_MAX_LEFT2RIGHT 255
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
-/* value for undefined sound effect filename */
-#define SND_FILE_UNDEFINED "NONE"
-
-
-struct SoundEffectInfo
-{
- char *text;
- char *default_filename;
- char *filename;
-};
-
/* general sound functions */
void UnixOpenAudio(void);
void FadeMusic(void);
void FadeSound(int);
void FadeSounds(void);
+void FadeSoundsAndMusic(void);
void StopMusic(void);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
-void InitSoundList(struct SoundEffectInfo *, int);
-void InitReloadSounds(char *);
-void InitReloadMusic(char *);
+
+int getSoundListSize();
+int getMusicListSize();
+struct FileInfo *getSoundListEntry(int);
+struct FileInfo *getMusicListEntry(int);
+int getSoundListPropertyMappingSize();
+int getMusicListPropertyMappingSize();
+struct PropertyMapping *getSoundListPropertyMapping();
+struct PropertyMapping *getMusicListPropertyMapping();
+void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
+ char **, char **, char **, char **, char **);
+void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
+ char **, char **, char **, char **, char **);
+void InitReloadCustomSounds(char *);
+void InitReloadCustomMusic(char *);
void FreeAllSounds(void);
void FreeAllMusic(void);