added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git] / src / libgame / sound.h
index ca1e26a6009dc1cc98750396cb2ac7ea2de89299..e6a8a20a352b3ca7f8480f4370451b2e17f011c4 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment                      *
+* (c) 1994-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #include "system.h"
 
 
-#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
-#define AUDIO_UNIX_NATIVE
-#endif
-
 #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE)
 #define AUDIO_LINUX_IOCTL
 #endif
 #define SOUND_MIN_VOLUME               0
 #if defined(TARGET_SDL)
 #define SOUND_MAX_VOLUME               SDL_MIX_MAXVOLUME
-#elif defined(TARGET_ALLEGRO)
-#define SOUND_MAX_VOLUME               255
 #else
 #define SOUND_MAX_VOLUME               128
 #endif