added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git] / src / libgame / sound.h
index b4bcafcf81921f0c354cb0424c1e972affccf956..e6a8a20a352b3ca7f8480f4370451b2e17f011c4 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment                      *
+* (c) 1994-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #include "system.h"
 
 
-#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
-#define AUDIO_UNIX_NATIVE
-#endif
-
 #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE)
 #define AUDIO_LINUX_IOCTL
 #endif
                                                      SND_CTRL_RELOAD_MUSIC))
 #define ALL_SOUNDS(x)                  ((x).state & SND_CTRL_ALL_SOUNDS)
 
+#define MAP_NOCONF_MUSIC(x)            (-((x) + 1))
+#define UNMAP_NOCONF_MUSIC(x)          MAP_NOCONF_MUSIC(x)
+
+
 #define SOUND_MIN_VOLUME               0
 #if defined(TARGET_SDL)
 #define SOUND_MAX_VOLUME               SDL_MIX_MAXVOLUME
-#elif defined(TARGET_ALLEGRO)
-#define SOUND_MAX_VOLUME               255
 #else
 #define SOUND_MAX_VOLUME               128
 #endif
@@ -149,9 +147,9 @@ int getSoundListPropertyMappingSize();
 int getMusicListPropertyMappingSize();
 struct PropertyMapping *getSoundListPropertyMapping();
 struct PropertyMapping *getMusicListPropertyMapping();
-void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *,
+void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
                   char **, char **, char **, char **, char **);
-void InitMusicList(struct ConfigInfo *, int, struct ConfigInfo *,
+void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
                   char **, char **, char **, char **, char **);
 void InitReloadCustomSounds(char *);
 void InitReloadCustomMusic(char *);