#include "system.h"
-/* values for platform specific sound initialization */
+// values for platform specific sound initialization
#define AUDIO_SAMPLE_RATE_22050 22050
#define AUDIO_FRAGMENT_SIZE_512 512
#define FIRST_SOUND_CHANNEL 1
-/* values for PlaySound(), StopSound() and friends */
+// values for PlaySound(), StopSound() and friends
#define SND_CTRL_NONE (0)
#define SND_CTRL_MUSIC (1 << 0)
#define SND_CTRL_LOOP (1 << 1)
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
-/* general sound functions */
+// general sound functions
void UnixOpenAudio(void);
void UnixCloseAudio(void);
-/* mixer functions */
+// mixer functions
void Mixer_InitChannels(void);
void StartMixer(void);
-/* sound client functions */
+// sound client functions
void PlayMusic(int);
void PlayMusicLoop(int);
void PlaySound(int);
void StopSoundExt(int, int);
void ExpireSoundLoops(boolean);
-int getSoundListSize();
-int getMusicListSize();
+int getSoundListSize(void);
+int getMusicListSize(void);
struct FileInfo *getSoundListEntry(int);
struct FileInfo *getMusicListEntry(int);
char *getMusicInfoEntryFilename(int);
-char *getCurrentlyPlayingMusicFilename();
-int getSoundListPropertyMappingSize();
-int getMusicListPropertyMappingSize();
-struct PropertyMapping *getSoundListPropertyMapping();
-struct PropertyMapping *getMusicListPropertyMapping();
+char *getCurrentlyPlayingMusicFilename(void);
+int getSoundListPropertyMappingSize(void);
+int getMusicListPropertyMappingSize(void);
+struct PropertyMapping *getSoundListPropertyMapping(void);
+struct PropertyMapping *getMusicListPropertyMapping(void);
void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,