/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#ifndef SOUND_H
#define SOUND_H
-#include "platform.h"
+#include "system.h"
#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
+#define AUDIO_FRAGMENT_SIZE_32768 32768
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
-#if defined(PLATFORM_WIN32)
-#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
+#if defined(PLATFORM_HPUX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
+#elif defined(PLATFORM_WIN32)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#endif
/* values for PlaySound(), StopSound() and friends */
-#define SND_CTRL_NONE (0)
-#define SND_CTRL_MUSIC (1 << 0)
-#define SND_CTRL_LOOP (1 << 1)
-#define SND_CTRL_FADE (1 << 2)
-#define SND_CTRL_STOP (1 << 3)
-#define SND_CTRL_ALL_SOUNDS (1 << 4)
-#define SND_CTRL_RELOAD_SOUNDS (1 << 5)
-#define SND_CTRL_RELOAD_MUSIC (1 << 6)
-
-#define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE)
-#define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP)
-#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC)
-
-#define SND_CTRL_FADE_SOUND (SND_CTRL_FADE)
-#define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC)
-#define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
-
-#define SND_CTRL_STOP_SOUND (SND_CTRL_STOP)
-#define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC)
-#define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
-
-#define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC)
-#define IS_LOOP(x) ((x).state & SND_CTRL_LOOP)
-#define IS_FADING(x) ((x).state & SND_CTRL_FADE)
-#define IS_STOPPING(x) ((x).state & SND_CTRL_STOP)
-#define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS | \
- SND_CTRL_RELOAD_MUSIC))
-#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS)
-
-
-#if !defined(TARGET_ALLEGRO)
-
-#define PSND_SILENCE 0
-#define PSND_MAX_VOLUME_BITS 15
-#define PSND_MIN_VOLUME 0
-#define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS)
-#define PSND_MIDDLE 0
-#define PSND_MAX_STEREO_BITS 7
-#define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS)
-#define PSND_MAX_LEFT (-PSND_MAX_STEREO)
-#define PSND_MAX_RIGHT (+PSND_MAX_STEREO)
-#define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1)
-#define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS)
-
-#else /* TARGET_ALLEGRO */
-
-#define PSND_SILENCE 0
-#define PSND_MIN_VOLUME 0
-#define PSND_MAX_VOLUME 255
-#define PSND_MAX_LEFT 0
-#define PSND_MAX_RIGHT 255
-#define PSND_MIDDLE 128
-
+#define SND_CTRL_NONE (0)
+#define SND_CTRL_MUSIC (1 << 0)
+#define SND_CTRL_LOOP (1 << 1)
+#define SND_CTRL_FADE (1 << 2)
+#define SND_CTRL_STOP (1 << 3)
+#define SND_CTRL_ALL_SOUNDS (1 << 4)
+#define SND_CTRL_RELOAD_SOUNDS (1 << 5)
+#define SND_CTRL_RELOAD_MUSIC (1 << 6)
+
+#define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE)
+#define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP)
+#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC)
+
+#define SND_CTRL_FADE_SOUND (SND_CTRL_FADE)
+#define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC)
+#define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
+
+#define SND_CTRL_STOP_SOUND (SND_CTRL_STOP)
+#define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC)
+#define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
+
+#define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC)
+#define IS_LOOP(x) ((x).state & SND_CTRL_LOOP)
+#define IS_FADING(x) ((x).state & SND_CTRL_FADE)
+#define IS_STOPPING(x) ((x).state & SND_CTRL_STOP)
+#define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS |\
+ SND_CTRL_RELOAD_MUSIC))
+#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS)
+
+#define MAP_NOCONF_MUSIC(x) (-((x) + 1))
+#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x)
+
+
+#define SOUND_MIN_VOLUME 0
+#if defined(TARGET_SDL)
+#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME
+#elif defined(TARGET_ALLEGRO)
+#define SOUND_MAX_VOLUME 255
+#else
+#define SOUND_MAX_VOLUME 128
#endif
-/* value for undefined sound effect filename */
-#define SND_FILE_UNDEFINED "NONE"
-
-
-struct SoundEffectInfo
-{
- char *text;
- char *default_filename;
- char *filename;
-};
+#define SOUND_MAX_LEFT 0
+#define SOUND_MAX_RIGHT 255
+#define SOUND_MAX_LEFT2RIGHT 255
+#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
/* general sound functions */
void FadeMusic(void);
void FadeSound(int);
void FadeSounds(void);
+void FadeSoundsAndMusic(void);
void StopMusic(void);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
-void InitSoundList(struct SoundEffectInfo *, int);
-void InitReloadSounds(char *);
-void InitReloadMusic(char *);
+
+int getSoundListSize();
+int getMusicListSize();
+struct FileInfo *getSoundListEntry(int);
+struct FileInfo *getMusicListEntry(int);
+int getSoundListPropertyMappingSize();
+int getMusicListPropertyMappingSize();
+struct PropertyMapping *getSoundListPropertyMapping();
+struct PropertyMapping *getMusicListPropertyMapping();
+void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
+ char **, char **, char **, char **, char **);
+void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
+ char **, char **, char **, char **, char **);
+void InitReloadCustomSounds(char *);
+void InitReloadCustomMusic(char *);
void FreeAllSounds(void);
void FreeAllMusic(void);