#define AUDIO_MONO_CHANNEL 1
#define AUDIO_STEREO_CHANNELS 2
+#define AUDIO_FORMAT_U8 (1 << 0)
+#define AUDIO_FORMAT_S16 (1 << 1)
+#define AUDIO_FORMAT_LE (1 << 2)
+#define AUDIO_FORMAT_BE (1 << 3)
+
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
#endif
#endif
+/* value for undefined sound effect filename */
+#define SND_FILE_UNDEFINED "NONE"
+
+
#if 0
struct SoundHeader_SUN
{
};
#endif
+struct AudioFormatInfo
+{
+ boolean stereo; /* availability of stereo sound */
+ int format; /* size and endianess of sample data */
+ int sample_rate; /* sample frequency */
+ int fragment_size; /* audio device fragment size in bytes */
+};
+
+struct SoundEffectInfo
+{
+ char *text;
+ char *default_filename;
+ char *filename;
+};
+
struct SampleInfo
{
- char *source_filename;
-
int type;
+ char *source_filename;
+ int num_references;
- void *data_ptr;
long data_len;
+ void *data_ptr;
+ int format;
};
typedef struct SampleInfo SoundInfo;
int playingtime;
long playingpos;
- unsigned long data_len;
- byte *data_ptr;
+ long data_len;
+ void *data_ptr;
+ int format;
#if defined(PLATFORM_MSDOS)
int voice;
void SoundServer(void);
/* sound client functions */
-void ReloadSounds(char *);
-void ReloadMusic(char *);
-SoundInfo *LoadCustomSound(char *);
-void InitSoundList(int);
-void LoadSoundToList(char *, int);
-void LoadCustomMusic(void);
void PlayMusic(int);
void PlaySound(int);
void PlaySoundStereo(int, int);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
+void InitSoundList(struct SoundEffectInfo *, int);
void InitReloadSounds(char *);
void InitReloadMusic(char *);
-void FreeSound(SoundInfo *);
-void FreeMusic(MusicInfo *);
void FreeAllSounds(void);
void FreeAllMusic(void);