#define AUDIO_MONO_CHANNEL 1
#define AUDIO_STEREO_CHANNELS 2
+#define AUDIO_FORMAT_U8 (1 << 0)
+#define AUDIO_FORMAT_S16 (1 << 1)
+#define AUDIO_FORMAT_LE (1 << 2)
+#define AUDIO_FORMAT_BE (1 << 3)
+
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
/* some values for PlaySound(), StopSound() and friends */
#if !defined(PLATFORM_MSDOS)
+
#define PSND_SILENCE 0
-#define PSND_MAX_VOLUME_BITS 7
+#define PSND_MAX_VOLUME_BITS 15
#define PSND_MIN_VOLUME 0
#define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS)
-#define PSND_NO_LOOP 0
-#define PSND_LOOP 1
#define PSND_MIDDLE 0
#define PSND_MAX_STEREO_BITS 7
#define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS)
#define PSND_MAX_RIGHT (+PSND_MAX_STEREO)
#define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1)
#define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS)
-#else
+
+#else /* PLATFORM_MSDOS */
+
#define PSND_SILENCE 0
#define PSND_MIN_VOLUME 0
#define PSND_MAX_VOLUME 255
-#define PSND_NO_LOOP 0
-#define PSND_LOOP 1
#define PSND_MAX_LEFT 0
#define PSND_MAX_RIGHT 255
#define PSND_MIDDLE 128
+
#endif
-#define SSND_FADE_SOUND (1<<0)
-#define SSND_FADE_ALL_SOUNDS (1<<1)
-#define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS))
-#define SSND_STOP_SOUND (1<<2)
-#define SSND_STOP_ALL_SOUNDS (1<<3)
-#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS))
-#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS))
+#define PSND_NO_LOOP 0
+#define PSND_LOOP 1
+#define PSND_MUSIC 2
+
+#define SSND_FADE_SOUND (1 << 0)
+#define SSND_FADE_MUSIC (1 << 1)
+#define SSND_FADE_ALL (1 << 2)
+#define SSND_FADING (SSND_FADE_SOUND | \
+ SSND_FADE_MUSIC | \
+ SSND_FADE_ALL)
+#define SSND_STOP_SOUND (1 << 3)
+#define SSND_STOP_MUSIC (1 << 4)
+#define SSND_STOP_ALL (1 << 5)
+#define SSND_STOPPING (SSND_STOP_SOUND | \
+ SSND_STOP_MUSIC | \
+ SSND_STOP_ALL)
+#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC)
+#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL)
+
+#define SND_RELOAD_SOUNDS 1
+#define SND_RELOAD_MUSIC 2
+
+#define SND_TYPE_NONE 0
+#define SND_TYPE_WAV 1
+
+#define MUS_TYPE_NONE 0
+#define MUS_TYPE_WAV 1
+#define MUS_TYPE_MOD 2
/* settings for sound path, sound device, etc. */
#ifndef SND_PATH
#endif
#endif
+/* value for undefined sound effect filename */
+#define SND_FILE_UNDEFINED "NONE"
+
+
#if 0
struct SoundHeader_SUN
{
};
#endif
+struct AudioFormatInfo
+{
+ boolean stereo; /* availability of stereo sound */
+ int format; /* size and endianess of sample data */
+ int sample_rate; /* sample frequency */
+ int fragment_size; /* audio device fragment size in bytes */
+};
+
+struct SoundEffectInfo
+{
+ char *text;
+ char *default_filename;
+ char *filename;
+};
+
struct SampleInfo
{
- char *name;
- byte *data_ptr;
- long data_len;
-
-#if defined(PLATFORM_MSDOS)
- SAMPLE *sample_ptr;
-#endif
+ int type;
+ char *source_filename;
+ int num_references;
-#if defined(TARGET_SDL)
- Mix_Chunk *mix_chunk;
- Mix_Music *mix_music;
-#endif
+ long data_len;
+ void *data_ptr;
+ int format;
};
+typedef struct SampleInfo SoundInfo;
+typedef struct SampleInfo MusicInfo;
+
struct SoundControl
{
int nr;
int volume;
int stereo;
+
boolean active;
boolean loop;
+ boolean music;
boolean fade_sound;
boolean stop_sound;
boolean stop_all_sounds;
+ boolean reload_sounds;
+ boolean reload_music;
+
int playingtime;
long playingpos;
+
long data_len;
- byte *data_ptr;
+ void *data_ptr;
+ int format;
#if defined(PLATFORM_MSDOS)
int voice;
void SoundServer(void);
/* sound client functions */
-boolean LoadSound(char *);
-boolean LoadMod(char *);
-int LoadMusic(void);
void PlayMusic(int);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);
+void PlaySoundMusic(int);
void PlaySoundExt(int, int, int, boolean);
void FadeMusic(void);
void FadeSound(int);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
-void FreeSounds(int);
+void InitSoundList(struct SoundEffectInfo *, int);
+void InitReloadSounds(char *);
+void InitReloadMusic(char *);
+void FreeAllSounds(void);
+void FreeAllMusic(void);
#endif