int getSoundListPropertyMappingSize();
struct PropertyMapping *getSoundListPropertyMapping();
void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *,
- char **, char **, char **);
+ char **, char **, char **, char **, char **);
void InitReloadCustomSounds(char *);
void InitReloadCustomMusic(char *);
void FreeAllSounds(void);