#define AUDIO_FORMAT_LE (1 << 2)
#define AUDIO_FORMAT_BE (1 << 3)
+/* expiration time (in milliseconds) for sound loops */
+#define SOUND_LOOP_EXPIRATION_TIME 200
+
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000