removed unused array for SDL key state
[rocksndiamonds.git] / src / libgame / sound.h
index 8305588db9344fc41865752903707b904c16d625..3e392a599d02fe1e949d866839f195b8d97bdd00 100644 (file)
@@ -17,6 +17,7 @@
 
 // values for platform specific sound initialization
 #define AUDIO_SAMPLE_RATE_22050                22050
+#define AUDIO_SAMPLE_RATE_44100                44100
 
 #define AUDIO_FRAGMENT_SIZE_512                512
 #define AUDIO_FRAGMENT_SIZE_1024       1024