fixed default graphics for growing or exploding BD engine elements
[rocksndiamonds.git] / src / libgame / sound.h
index 20852138ca194d9d34b35dd4fcf9a4bad8e28007..3e392a599d02fe1e949d866839f195b8d97bdd00 100644 (file)
@@ -17,6 +17,7 @@
 
 // values for platform specific sound initialization
 #define AUDIO_SAMPLE_RATE_22050                22050
+#define AUDIO_SAMPLE_RATE_44100                44100
 
 #define AUDIO_FRAGMENT_SIZE_512                512
 #define AUDIO_FRAGMENT_SIZE_1024       1024
@@ -101,6 +102,8 @@ void UnixCloseAudio(void);
 void Mixer_InitChannels(void);
 void StartMixer(void);
 
+boolean isSoundPlaying(int);
+
 // sound client functions
 void PlayMusic(int);
 void PlayMusicLoop(int);