#if defined(PLATFORM_HPUX)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
#elif defined(PLATFORM_WIN32)
-#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#endif
SND_CTRL_RELOAD_MUSIC))
#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS)
+#define MAP_NOCONF_MUSIC(x) (-((x) + 1))
+#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x)
+
+
#define SOUND_MIN_VOLUME 0
#if defined(TARGET_SDL)
#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME
#define SOUND_MAX_LEFT2RIGHT 255
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
-/* value for undefined sound effect filename */
-#define SND_FILE_UNDEFINED UNDEFINED_FILENAME
-
/* general sound functions */
void UnixOpenAudio(void);
void FadeMusic(void);
void FadeSound(int);
void FadeSounds(void);
+void FadeSoundsAndMusic(void);
void StopMusic(void);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
int getSoundListSize();
+int getMusicListSize();
struct FileInfo *getSoundListEntry(int);
+struct FileInfo *getMusicListEntry(int);
int getSoundListPropertyMappingSize();
+int getMusicListPropertyMappingSize();
struct PropertyMapping *getSoundListPropertyMapping();
+struct PropertyMapping *getMusicListPropertyMapping();
void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *,
- char **, char **, char **);
+ char **, char **, char **, char **, char **);
+void InitMusicList(struct ConfigInfo *, int, struct ConfigInfo *,
+ char **, char **, char **, char **, char **);
void InitReloadCustomSounds(char *);
void InitReloadCustomMusic(char *);
void FreeAllSounds(void);