SND_CTRL_RELOAD_MUSIC))
#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS)
+#define MAP_NOCONF_MUSIC(x) (-((x) + 1))
+#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x)
+
+
#define SOUND_MIN_VOLUME 0
#if defined(TARGET_SDL)
#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME