/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2000 Artsoft Entertainment *
+* (c) 1994-2001 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include <linux/soundcard.h>
#elif defined(PLATFORM_FREEBSD)
#include <machine/soundcard.h>
+#elif defined(PLATFORM_NETBSD)
+#include <sys/ioctl.h>
+#include <sys/audioio.h>
#elif defined(PLATFORM_HPUX)
#include <sys/audio.h>
#endif
#if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE)
+#define AUDIO_LINUX_IOCTL
+#endif
+
+#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD)
#define AUDIO_STREAMING_DSP
#endif
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
-#define SOUND_MAX_VOLUME (SDL_MIX_MAXVOLUME / 4)
+#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME
#endif
#if defined(AUDIO_STREAMING_DSP)
#endif
#endif
+#if 0
struct SoundHeader_SUN
{
unsigned long magic;
unsigned long chunk_size;
char magic_8SVX[4];
};
+#endif
struct SampleInfo
{