#include <dirent.h>
#include <signal.h>
#include <math.h>
+#include <errno.h>
#include "platform.h"
{
unsigned short compression_code;
unsigned short num_channels;
- unsigned long sample_rate;
- unsigned long bytes_per_second;
+ unsigned int sample_rate;
+ unsigned int bytes_per_second;
unsigned short block_align;
unsigned short bits_per_sample;
};
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
};
typedef struct SampleInfo SoundInfo;
int state;
- unsigned long playing_starttime;
- unsigned long playing_pos;
+ unsigned int playing_starttime;
+ unsigned int playing_pos;
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
#if defined(TARGET_ALLEGRO)
SoundControl snd_ctrl;
TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
artwork.mus_current);
- unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
- unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1;
- unsigned long str_size3 = strlen(leveldir_current->music_path) + 1;
- unsigned long str_size4 = strlen(ti->basepath) + 1;
- unsigned long str_size5 = strlen(ti->fullpath) + 1;
+ unsigned int str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned int str_size2 = strlen(leveldir_current->sounds_path) + 1;
+ unsigned int str_size3 = strlen(leveldir_current->music_path) + 1;
+ unsigned int str_size4 = strlen(ti->basepath) + 1;
+ unsigned int str_size5 = strlen(ti->fullpath) + 1;
boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
- setup.override_level_sounds :
- setup.override_level_music);
+ gfx.override_level_sounds :
+ gfx.override_level_music);
if (IS_CHILD_PROCESS())
return;
if (leveldir_current == NULL) /* should never happen */
Error(ERR_EXIT, "leveldir_current == NULL");
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.state = type;
write(audio.mixer_pipe[1], ti,
sizeof(TreeInfo)) < 0 ||
write(audio.mixer_pipe[1], &str_size1,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size2,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size3,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size4,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size5,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->fullpath,
str_size1) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->sounds_path,
TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ?
&artwork.snd_current : &artwork.mus_current);
TreeInfo *ti = *ti_ptr;
- unsigned long str_size1, str_size2, str_size3, str_size4, str_size5;
+ unsigned int str_size1, str_size2, str_size3, str_size4, str_size5;
static char *set_identifier = NULL;
boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
- &setup.override_level_sounds :
- &setup.override_level_music);
+ &gfx.override_level_sounds :
+ &gfx.override_level_music);
checked_free(set_identifier);
read(audio.mixer_pipe[0], ti,
sizeof(TreeInfo)) != sizeof(TreeInfo) ||
read(audio.mixer_pipe[0], &str_size1,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size2,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size3,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size4,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size5,
- sizeof(unsigned long)) != sizeof(unsigned long))
+ sizeof(unsigned int)) != sizeof(unsigned int))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
leveldir_current->fullpath = checked_calloc(str_size1);
/* don't play sound more than n times simultaneously (with n == 2 for now) */
if (k >= 2)
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
/* look for oldest equal sound */
if (mixer_active_channels ==
audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
#if 0
/* print some debugging information about audio channel usage */
for (i = audio.first_sound_channel; i < audio.num_channels; i++)
{
- Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %ld (%ld)",
- i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr);
+ Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %d (%d)",
+ i, mixer[i].active, mixer[i].data_len, (int)mixer[i].data_ptr);
}
#endif
#endif
static void Mixer_Main_DSP()
{
static short premix_first_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
- static long premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
+ static int premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
static byte playing_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
boolean stereo;
int fragment_size;
max_sample_size = fragment_size / (num_output_channels * sample_bytes);
/* first clear the last premixing buffer */
- memset(premix_last_buffer, 0,
- max_sample_size * num_output_channels * sizeof(long));
+ clear_mem(premix_last_buffer,
+ max_sample_size * num_output_channels * sizeof(int));
for (i = 0; i < audio.num_channels; i++)
{
- void *sample_ptr;
+ // void *sample_ptr;
int sample_len;
int sample_pos;
int sample_size;
}
/* pointer, lenght and actual playing position of sound sample */
- sample_ptr = mixer[i].data_ptr;
+ // sample_ptr = mixer[i].data_ptr;
sample_len = mixer[i].data_len;
sample_pos = mixer[i].playing_pos;
sample_size = MIN(max_sample_size, sample_len - sample_pos);
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size * num_output_channels; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* adjust left and right channel volume due to stereo sound position */
if (stereo)
}
/* finally play the sound fragment */
- write(audio.device_fd, playing_buffer, fragment_size);
+ if (write(audio.device_fd, playing_buffer, fragment_size) == -1)
+ Error(ERR_WARN, "write() failed; %s", strerror(errno));
if (!mixer_active_channels)
CloseAudioDevice(&audio.device_fd);
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* might be needed for u-law /dev/audio */
for (j = 0; j < sample_size; j++)
#else /* AUDIO_UNIX_NATIVE */
+ clear_mem(&header, sizeof(struct SoundHeader_WAV)); /* to make gcc happy */
+
if ((file = fopen(filename, MODE_READ)) == NULL)
{
Error(ERR_WARN, "cannot open sound file '%s'", filename);
printf("WAV file: '%s'\n", filename);
printf(" Compression code: %d'\n", header.compression_code);
printf(" Number of channels: %d'\n", header.num_channels);
- printf(" Sample rate: %ld'\n", header.sample_rate);
- printf(" Average bytes per second: %ld'\n", header.bytes_per_second);
+ printf(" Sample rate: %d'\n", header.sample_rate);
+ printf(" Average bytes per second: %d'\n", header.bytes_per_second);
printf(" Block align: %d'\n", header.block_align);
printf(" Significant bits per sample: %d'\n", header.bits_per_sample);
#endif
if (!audio.sound_available)
return;
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.nr = nr;