#if defined(TARGET_SDL)
if (audio.mods_available) /* play MOD music */
{
- Mix_VolumeMusic(SOUND_MAX_VOLUME);
Mix_PlayMusic(Mod[nr].mix_music, -1);
+ Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */
}
else /* play WAV music loop */
{