#define MUS_TYPE_MOD 2
#define DEVICENAME_DSP "/dev/dsp"
+#define DEVICENAME_SOUND_DSP "/dev/sound/dsp"
#define DEVICENAME_AUDIO "/dev/audio"
#define DEVICENAME_AUDIOCTL "/dev/audioCtl"
static char *audio_device_name[] =
{
DEVICENAME_DSP,
+ DEVICENAME_SOUND_DSP,
DEVICENAME_AUDIO
};
int audio_device_fd = -1;
if (ioctl(audio.device_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_spec) < 0)
Error(ERR_EXIT_SOUND_SERVER,
- "cannot set fragment size of /dev/dsp -- no sounds");
+ "cannot set fragment size of audio device -- no sounds");
i = 0;
afmt->format = 0;
if (afmt->format == 0) /* no supported audio format found */
Error(ERR_EXIT_SOUND_SERVER,
- "cannot set audio format of /dev/dsp -- no sounds");
+ "cannot set audio format of audio device -- no sounds");
/* try if we can use stereo sound */
afmt->stereo = TRUE;
if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0)
Error(ERR_EXIT_SOUND_SERVER,
- "cannot set sample rate of /dev/dsp -- no sounds");
+ "cannot set sample rate of audio device -- no sounds");
/* get the real fragmentation size; this should return 512 */
if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0)
Error(ERR_EXIT_SOUND_SERVER,
- "cannot get fragment size of /dev/dsp -- no sounds");
+ "cannot get fragment size of audio device -- no sounds");
if (fragment_size_query != afmt->fragment_size)
Error(ERR_EXIT_SOUND_SERVER,
- "cannot set fragment size of /dev/dsp -- no sounds");
+ "cannot set fragment size of audio device -- no sounds");
}
#endif /* AUDIO_LINUX_IOCTL */
a_info.play.encoding = AUDIO_ENCODING_LINEAR8;
a_info.play.precision = 8;
a_info.play.channels = 2;
- a_info.play.sample_rate = sample_rate;
- a_info.blocksize = fragment_size;
+ a_info.play.sample_rate = afmt->sample_rate;
+ a_info.blocksize = afmt->fragment_size;
afmt->format = AUDIO_FORMAT_U8;
afmt->stereo = TRUE;
if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0)
Error(ERR_EXIT_SOUND_SERVER,
- "cannot set sample rate of /dev/audio -- no sounds");
+ "cannot set sample rate of audio device -- no sounds");
}
}
#endif /* PLATFORM_NETBSD */
audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY);
if (audio_ctl == -1)
- Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds");
+ Error(ERR_EXIT_SOUND_SERVER, "cannot open audio device -- no sounds");
if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1)
Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds");
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
}
-static void WriteReloadInfoToPipe(char *set_name, int type)
+static void WriteReloadInfoToPipe(char *set_identifier, int type)
{
SoundControl snd_ctrl;
TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
snd_ctrl.active = FALSE;
snd_ctrl.state = type;
- snd_ctrl.data_len = strlen(set_name) + 1;
+ snd_ctrl.data_len = strlen(set_identifier) + 1;
if (write(audio.mixer_pipe[1], &snd_ctrl,
sizeof(snd_ctrl)) < 0 ||
- write(audio.mixer_pipe[1], set_name,
+ write(audio.mixer_pipe[1], set_identifier,
snd_ctrl.data_len) < 0 ||
write(audio.mixer_pipe[1], &override_level_artwork,
sizeof(boolean)) < 0 ||
&artwork.snd_current : &artwork.mus_current);
TreeInfo *ti = *ti_ptr;
unsigned long str_size1, str_size2, str_size3;
- static char *set_name = NULL;
+ static char *set_identifier = NULL;
boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
&setup.override_level_sounds :
&setup.override_level_music);
- if (set_name)
- free(set_name);
+ if (set_identifier)
+ free(set_identifier);
- set_name = checked_malloc(snd_ctrl->data_len);
+ set_identifier = checked_malloc(snd_ctrl->data_len);
if (leveldir_current == NULL)
leveldir_current = checked_calloc(sizeof(TreeInfo));
if (ti->fullpath != NULL)
free(ti->fullpath);
- if (read(audio.mixer_pipe[0], set_name,
+ if (read(audio.mixer_pipe[0], set_identifier,
snd_ctrl->data_len) != snd_ctrl->data_len ||
read(audio.mixer_pipe[0], override_level_artwork,
sizeof(boolean)) != sizeof(boolean) ||
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS)
- artwork.sounds_set_current_name = set_name;
+ artwork.snd_current_identifier = set_identifier;
else
- artwork.music_set_current_name = set_name;
+ artwork.mus_current_identifier = set_identifier;
}
#endif /* AUDIO_UNIX_NATIVE */
int i, k;
#if 0
- printf("NEW SOUND %d HAS ARRIVED [%d]\n", snd_ctrl.nr, num_sounds);
-#endif
-
-#if 0
- printf("%d ACTIVE CHANNELS\n", mixer_active_channels);
+ printf("NEW SOUND %d ARRIVED [%d] [%d ACTIVE CHANNELS]\n",
+ snd_ctrl.nr, num_sounds, mixer_active_channels);
#endif
if (IS_MUSIC(snd_ctrl))
/* play music samples on a dedicated music channel */
if (IS_MUSIC(snd_ctrl))
{
-#if 0
- printf("PLAY MUSIC WITH VOLUME/STEREO %d/%d\n",
- snd_ctrl.volume, snd_ctrl.stereo_position);
-#endif
+ Mixer_StopMusicChannel();
mixer[audio.music_channel] = snd_ctrl;
Mixer_PlayMusicChannel();
of the channel's sound sample when compiling with the SDL mixer
library, we use the current playing time (in milliseconds) instead. */
+#if DEBUG
+ /* channel allocation sanity check -- should not be needed */
+ if (mixer_active_channels ==
+ audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
+ {
+ for (i=audio.first_sound_channel; i<audio.num_channels; i++)
+ {
+ if (!mixer[i].active)
+ {
+ Error(ERR_RETURN, "Mixer_InsertSound: Channel %d inactive", i);
+ Error(ERR_RETURN, "Mixer_InsertSound: This should never happen!");
+
+ mixer_active_channels--;
+ }
+ }
+ }
+#endif
+
if (mixer_active_channels ==
audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
{
unsigned long playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
+ for (i=audio.first_sound_channel; i<audio.num_channels; i++)
+ {
+ Error(ERR_RETURN, "Mixer_InsertSound: %d [%d]: %ld (%ld)",
+ i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr);
+ }
+
for (i=audio.first_sound_channel; i<audio.num_channels; i++)
{
int playing_time = playing_current - mixer[i].playing_starttime;
}
/* add the new sound to the mixer */
- for(i=0; i<audio.num_channels; i++)
+ for(i=audio.first_sound_channel; i<audio.num_channels; i++)
{
#if 0
printf("CHECKING CHANNEL %d FOR SOUND %d ...\n", i, snd_ctrl.nr);
#endif
- /*
- if (!mixer[i].active ||
- (IS_MUSIC(snd_ctrl) && i == audio.music_channel))
- */
- if ((i == audio.music_channel && IS_MUSIC(snd_ctrl)) ||
- (i != audio.music_channel && !mixer[i].active))
+ if (!mixer[i].active)
{
#if 0
printf("ADDING NEW SOUND %d TO MIXER\n", snd_ctrl.nr);
#endif
-#if 1
#if defined(AUDIO_UNIX_NATIVE)
if (snd_info->data_len == 0)
{
printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n");
}
#endif
-#endif
-
-#if 1
- if (IS_MUSIC(snd_ctrl) && i == audio.music_channel && mixer[i].active)
- {
- printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n");
-
-#if 1
- Mixer_StopChannel(i);
-#endif
- }
-#endif
mixer[i] = snd_ctrl;
Mixer_PlayChannel(i);
LoadCustomMusic();
}
-void InitReloadSounds(char *set_name)
+void InitReloadSounds(char *set_identifier)
{
if (!audio.sound_available)
return;
#if defined(AUDIO_UNIX_NATIVE)
- WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_SOUNDS);
+ WriteReloadInfoToPipe(set_identifier, SND_CTRL_RELOAD_SOUNDS);
#else
ReloadCustomSounds();
#endif
}
-void InitReloadMusic(char *set_name)
+void InitReloadMusic(char *set_identifier)
{
if (!audio.music_available)
return;
#if defined(AUDIO_UNIX_NATIVE)
- WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_MUSIC);
+ WriteReloadInfoToPipe(set_identifier, SND_CTRL_RELOAD_MUSIC);
#else
ReloadCustomMusic();
#endif