static void *Load_WAV_or_MOD(char *filename)
{
+#if 1
+ if (FileIsMusic(filename))
+ return Load_MOD(filename);
+ else if (FileIsSound(filename))
+ return Load_WAV(filename);
+ else
+ return NULL;
+#else
if (FileIsSound(filename))
return Load_WAV(filename);
else if (FileIsMusic(filename))
return Load_MOD(filename);
else
return NULL;
+#endif
+}
+
+#if 1
+
+void LoadCustomMusic_NoConf(void)
+{
+ static boolean draw_init_text = TRUE; /* only draw at startup */
+ static char *last_music_directory = NULL;
+ char *music_directory = getCustomMusicDirectory();
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+ int num_music = getMusicListSize();
+
+ if (!audio.sound_available)
+ return;
+
+ if (last_music_directory != NULL &&
+ strEqual(last_music_directory, music_directory))
+ return; /* old and new music directory are the same */
+
+ if (last_music_directory != NULL)
+ free(last_music_directory);
+ last_music_directory = getStringCopy(music_directory);
+
+ FreeAllMusic_NoConf();
+
+ if ((dir = openDirectory(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+
+ audio.music_available = FALSE;
+
+ return;
+ }
+
+ if (draw_init_text)
+ DrawInitText("Loading music", 120, FC_GREEN);
+
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
+ {
+ char *basename = dir_entry->basename;
+ char *filename = NULL;
+ MusicInfo *mus_info = NULL;
+ boolean music_already_used = FALSE;
+ int i;
+
+ /* skip all music files that are configured in music config file */
+ for (i = 0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+
+ if (strEqual(basename, music->filename))
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (draw_init_text)
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ filename = getPath2(music_directory, basename);
+
+ if (FileIsMusic(basename))
+ mus_info = Load_WAV_or_MOD(filename);
+
+ free(filename);
+
+ if (mus_info)
+ {
+ num_music_noconf++;
+ Music_NoConf = checked_realloc(Music_NoConf,
+ num_music_noconf * sizeof(MusicInfo *));
+ Music_NoConf[num_music_noconf - 1] = mus_info;
+ }
+ }
+
+ closeDirectory(dir);
+
+ draw_init_text = FALSE;
}
+#else
+
void LoadCustomMusic_NoConf(void)
{
static boolean draw_init_text = TRUE; /* only draw at startup */
if ((dir = opendir(music_directory)) == NULL)
{
Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+
audio.music_available = FALSE;
+
return;
}
draw_init_text = FALSE;
}
+#endif
+
int getSoundListSize()
{
return (sound_info->num_file_list_entries +
void PlaySound(int nr)
{
+ if (!setup.sound_simple)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND);
}
void PlaySoundStereo(int nr, int stereo_position)
{
+ if (!setup.sound_simple)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
}
void PlaySoundLoop(int nr)
{
+ if (!setup.sound_loops)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP);
}
void PlaySoundMusic(int nr)
{
+ if (!setup.sound_music)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC);
}