#include <dirent.h>
#include <signal.h>
#include <math.h>
+#include <errno.h>
#include "platform.h"
#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr)
#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr)
+#define SOUND_VOLUME_FROM_PERCENT(v,p) ((p) < 0 ? SOUND_MIN_VOLUME : \
+ (p) > 100 ? (v) : \
+ (p) * (v) / 100)
+
+#define SOUND_VOLUME_SIMPLE(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_simple)
+#define SOUND_VOLUME_LOOPS(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_loops)
+#define SOUND_VOLUME_MUSIC(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_music)
+
+#define SETUP_SOUND_VOLUME(v,s) ((s) == SND_CTRL_PLAY_MUSIC ? \
+ SOUND_VOLUME_MUSIC(v) : \
+ (s) == SND_CTRL_PLAY_LOOP ? \
+ SOUND_VOLUME_LOOPS(v) : \
+ SOUND_VOLUME_SIMPLE(v))
+
+
#if defined(AUDIO_UNIX_NATIVE)
struct SoundHeader_WAV
{
unsigned short compression_code;
unsigned short num_channels;
- unsigned long sample_rate;
- unsigned long bytes_per_second;
+ unsigned int sample_rate;
+ unsigned int bytes_per_second;
unsigned short block_align;
unsigned short bits_per_sample;
};
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
};
typedef struct SampleInfo SoundInfo;
int state;
- unsigned long playing_starttime;
- unsigned long playing_pos;
+ unsigned int playing_starttime;
+ unsigned int playing_pos;
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
#if defined(TARGET_ALLEGRO)
SoundControl snd_ctrl;
TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
artwork.mus_current);
- unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
- unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1;
- unsigned long str_size3 = strlen(leveldir_current->music_path) + 1;
- unsigned long str_size4 = strlen(ti->basepath) + 1;
- unsigned long str_size5 = strlen(ti->fullpath) + 1;
+ unsigned int str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned int str_size2 = strlen(leveldir_current->sounds_path) + 1;
+ unsigned int str_size3 = strlen(leveldir_current->music_path) + 1;
+ unsigned int str_size4 = strlen(ti->basepath) + 1;
+ unsigned int str_size5 = strlen(ti->fullpath) + 1;
boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
- setup.override_level_sounds :
- setup.override_level_music);
+ gfx.override_level_sounds :
+ gfx.override_level_music);
if (IS_CHILD_PROCESS())
return;
if (leveldir_current == NULL) /* should never happen */
Error(ERR_EXIT, "leveldir_current == NULL");
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.state = type;
write(audio.mixer_pipe[1], ti,
sizeof(TreeInfo)) < 0 ||
write(audio.mixer_pipe[1], &str_size1,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size2,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size3,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size4,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size5,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->fullpath,
str_size1) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->sounds_path,
TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ?
&artwork.snd_current : &artwork.mus_current);
TreeInfo *ti = *ti_ptr;
- unsigned long str_size1, str_size2, str_size3, str_size4, str_size5;
+ unsigned int str_size1, str_size2, str_size3, str_size4, str_size5;
static char *set_identifier = NULL;
boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
- &setup.override_level_sounds :
- &setup.override_level_music);
+ &gfx.override_level_sounds :
+ &gfx.override_level_music);
checked_free(set_identifier);
read(audio.mixer_pipe[0], ti,
sizeof(TreeInfo)) != sizeof(TreeInfo) ||
read(audio.mixer_pipe[0], &str_size1,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size2,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size3,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size4,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size5,
- sizeof(unsigned long)) != sizeof(unsigned long))
+ sizeof(unsigned int)) != sizeof(unsigned int))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
leveldir_current->fullpath = checked_calloc(str_size1);
/* Mix_VolumeMusic() must be called _after_ Mix_PlayMusic() --
this looks like a bug in the SDL_mixer library */
Mix_PlayMusic(mixer[audio.music_channel].data_ptr, -1);
- Mix_VolumeMusic(SOUND_MAX_VOLUME);
+ Mix_VolumeMusic(mixer[audio.music_channel].volume);
}
#endif
}
/* don't play sound more than n times simultaneously (with n == 2 for now) */
if (k >= 2)
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
/* look for oldest equal sound */
{
if (!mixer[i].active)
{
- Error(ERR_RETURN, "Mixer_InsertSound: Channel %d inactive", i);
- Error(ERR_RETURN, "Mixer_InsertSound: This should never happen!");
+ Error(ERR_INFO, "Mixer_InsertSound: Channel %d inactive", i);
+ Error(ERR_INFO, "Mixer_InsertSound: This should never happen!");
mixer_active_channels--;
}
if (mixer_active_channels ==
audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
#if 0
/* print some debugging information about audio channel usage */
for (i = audio.first_sound_channel; i < audio.num_channels; i++)
{
- Error(ERR_RETURN, "Mixer_InsertSound: %d [%d]: %ld (%ld)",
- i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr);
+ Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %d (%d)",
+ i, mixer[i].active, mixer[i].data_len, (int)mixer[i].data_ptr);
}
#endif
#endif
static void Mixer_Main_DSP()
{
static short premix_first_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
- static long premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
+ static int premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
static byte playing_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
boolean stereo;
int fragment_size;
max_sample_size = fragment_size / (num_output_channels * sample_bytes);
/* first clear the last premixing buffer */
- memset(premix_last_buffer, 0,
- max_sample_size * num_output_channels * sizeof(long));
+ clear_mem(premix_last_buffer,
+ max_sample_size * num_output_channels * sizeof(int));
for (i = 0; i < audio.num_channels; i++)
{
- void *sample_ptr;
+ // void *sample_ptr;
int sample_len;
int sample_pos;
int sample_size;
}
/* pointer, lenght and actual playing position of sound sample */
- sample_ptr = mixer[i].data_ptr;
+ // sample_ptr = mixer[i].data_ptr;
sample_len = mixer[i].data_len;
sample_pos = mixer[i].playing_pos;
sample_size = MIN(max_sample_size, sample_len - sample_pos);
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size * num_output_channels; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* adjust left and right channel volume due to stereo sound position */
if (stereo)
}
/* finally play the sound fragment */
- write(audio.device_fd, playing_buffer, fragment_size);
+ if (write(audio.device_fd, playing_buffer, fragment_size) == -1)
+ Error(ERR_WARN, "write() failed; %s", strerror(errno));
if (!mixer_active_channels)
CloseAudioDevice(&audio.device_fd);
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* might be needed for u-law /dev/audio */
for (j = 0; j < sample_size; j++)
#else /* AUDIO_UNIX_NATIVE */
+ clear_mem(&header, sizeof(struct SoundHeader_WAV)); /* to make gcc happy */
+
if ((file = fopen(filename, MODE_READ)) == NULL)
{
Error(ERR_WARN, "cannot open sound file '%s'", filename);
printf("WAV file: '%s'\n", filename);
printf(" Compression code: %d'\n", header.compression_code);
printf(" Number of channels: %d'\n", header.num_channels);
- printf(" Sample rate: %ld'\n", header.sample_rate);
- printf(" Average bytes per second: %ld'\n", header.bytes_per_second);
+ printf(" Sample rate: %d'\n", header.sample_rate);
+ printf(" Average bytes per second: %d'\n", header.bytes_per_second);
printf(" Block align: %d'\n", header.block_align);
printf(" Significant bits per sample: %d'\n", header.bits_per_sample);
#endif
static void *Load_WAV_or_MOD(char *filename)
{
+#if 1
+ if (FileIsMusic(filename))
+ return Load_MOD(filename);
+ else if (FileIsSound(filename))
+ return Load_WAV(filename);
+ else
+ return NULL;
+#else
if (FileIsSound(filename))
return Load_WAV(filename);
else if (FileIsMusic(filename))
return Load_MOD(filename);
else
return NULL;
+#endif
}
+#if 1
+
+void LoadCustomMusic_NoConf(void)
+{
+ static boolean draw_init_text = TRUE; /* only draw at startup */
+ static char *last_music_directory = NULL;
+ char *music_directory = getCustomMusicDirectory();
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+ int num_music = getMusicListSize();
+
+ if (!audio.sound_available)
+ return;
+
+ if (last_music_directory != NULL &&
+ strEqual(last_music_directory, music_directory))
+ return; /* old and new music directory are the same */
+
+ if (last_music_directory != NULL)
+ free(last_music_directory);
+ last_music_directory = getStringCopy(music_directory);
+
+ FreeAllMusic_NoConf();
+
+ if ((dir = openDirectory(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+
+ audio.music_available = FALSE;
+
+ return;
+ }
+
+ if (draw_init_text)
+ DrawInitText("Loading music", 120, FC_GREEN);
+
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
+ {
+ char *basename = dir_entry->basename;
+ char *filename = NULL;
+ MusicInfo *mus_info = NULL;
+ boolean music_already_used = FALSE;
+ int i;
+
+ /* skip all music files that are configured in music config file */
+ for (i = 0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+
+ if (strEqual(basename, music->filename))
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (draw_init_text)
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ filename = getPath2(music_directory, basename);
+
+ if (FileIsMusic(basename))
+ mus_info = Load_WAV_or_MOD(filename);
+
+ free(filename);
+
+ if (mus_info)
+ {
+ num_music_noconf++;
+ Music_NoConf = checked_realloc(Music_NoConf,
+ num_music_noconf * sizeof(MusicInfo *));
+ Music_NoConf[num_music_noconf - 1] = mus_info;
+ }
+ }
+
+ closeDirectory(dir);
+
+ draw_init_text = FALSE;
+}
+
+#else
+
void LoadCustomMusic_NoConf(void)
{
static boolean draw_init_text = TRUE; /* only draw at startup */
if ((dir = opendir(music_directory)) == NULL)
{
Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+
audio.music_available = FALSE;
+
return;
}
if (draw_init_text)
- DrawInitText("Loading music:", 120, FC_GREEN);
+ DrawInitText("Loading music", 120, FC_GREEN);
while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
{
draw_init_text = FALSE;
}
+#endif
+
int getSoundListSize()
{
return (sound_info->num_file_list_entries +
void PlaySound(int nr)
{
+ if (!setup.sound_simple)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND);
}
void PlaySoundStereo(int nr, int stereo_position)
{
+ if (!setup.sound_simple)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
}
void PlaySoundLoop(int nr)
{
+ if (!setup.sound_loops)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP);
}
void PlaySoundMusic(int nr)
{
+ if (!setup.sound_music)
+ return;
+
PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC);
}
audio.sound_deactivated)
return;
+ volume = SETUP_SOUND_VOLUME(volume, state);
+
if (volume < SOUND_MIN_VOLUME)
volume = SOUND_MIN_VOLUME;
else if (volume > SOUND_MAX_VOLUME)
else if (stereo_position > SOUND_MAX_RIGHT)
stereo_position = SOUND_MAX_RIGHT;
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = TRUE;
snd_ctrl.nr = nr;
if (!audio.sound_available)
return;
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.nr = nr;