(int)sqrt((float)(SOUND_MAX_LEFT2RIGHT * SOUND_MAX_LEFT2RIGHT - i * i));
}
+boolean isSoundPlaying(int nr)
+{
+ int i;
+
+ for (i = audio.first_sound_channel; i < audio.num_channels; i++)
+ if (mixer[i].active && mixer[i].nr == nr)
+ return TRUE;
+
+ return FALSE;
+}
+
// THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS
// ============================================================================