#include "system.h"
#include "sound.h"
#include "misc.h"
+#include "setup.h"
+struct ListNode
+{
+ char *key;
+ void *content;
+ struct ListNode *next;
+};
+typedef struct ListNode ListNode;
+
+static ListNode *newListNode(void);
+static void addNodeToList(ListNode **, char *, void *);
+static void deleteNodeFromList(ListNode **, char *, void (*function)(void *));
+static ListNode *getNodeFromKey(ListNode *, char *);
+static int getNumNodes(ListNode *);
+
+
+static struct SoundEffectInfo *sound_effect;
+static ListNode *SoundFileList = NULL;
+static SoundInfo **Sound = NULL;
+static MusicInfo **Music = NULL;
static int num_sounds = 0, num_music = 0;
-static struct SampleInfo *Sound = NULL;
-#if defined(TARGET_SDL)
-static int num_mods = 0;
-static struct SampleInfo *Mod = NULL;
-#endif
/* ========================================================================= */
/* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */
+static struct AudioFormatInfo afmt =
+{
+ TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE
+};
+
static int playing_sounds = 0;
static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
static struct SoundControl emptySoundControl =
{
- -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
+ -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL
};
#if defined(PLATFORM_UNIX)
-static int stereo_volume[PSND_MAX_LEFT2RIGHT+1];
-static char premix_first_buffer[SND_BLOCKSIZE];
+static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
+static short premix_first_buffer[SND_BLOCKSIZE];
#if defined(AUDIO_STREAMING_DSP)
-static char premix_left_buffer[SND_BLOCKSIZE];
-static char premix_right_buffer[SND_BLOCKSIZE];
-static int premix_last_buffer[SND_BLOCKSIZE];
+static short premix_left_buffer[SND_BLOCKSIZE];
+static short premix_right_buffer[SND_BLOCKSIZE];
+static long premix_last_buffer[SND_BLOCKSIZE];
#endif
-static unsigned char playing_buffer[SND_BLOCKSIZE];
+static byte playing_buffer[SND_BLOCKSIZE];
#endif
/* forward declaration of internal functions */
#if defined(AUDIO_STREAMING_DSP)
static void SoundServer_InsertNewSound(struct SoundControl);
+static void InitAudioDevice_DSP(struct AudioFormatInfo *);
+#elif defined(PLATFORM_HPUX)
+static void InitAudioDevice_HPUX(struct AudioFormatInfo *);
#elif defined(PLATFORM_UNIX)
static unsigned char linear_to_ulaw(int);
static int ulaw_to_linear(unsigned char);
-#endif
-
-#if defined(AUDIO_LINUX_IOCTL)
-static boolean InitAudioDevice_Linux();
-#elif defined(PLATFORM_NETBSD)
-static boolean InitAudioDevice_NetBSD();
-#elif defined(PLATFORM_HPUX)
-static boolean InitAudioDevice_HPUX();
#elif defined(PLATFORM_MSDOS)
static void SoundServer_InsertNewSound(struct SoundControl);
-static void SoundServer_StopSound(int);
+static void SoundServer_StopSound(struct SoundControl);
static void SoundServer_StopAllSounds();
#endif
+static void ReloadCustomSounds();
+static void ReloadCustomMusic();
+static void FreeSound(void *);
+
#if defined(PLATFORM_UNIX)
static int OpenAudioDevice(char *audio_device_name)
{
{
int i;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
playlist[i] = emptySoundControl;
playing_sounds = 0;
}
InitPlaylist();
stereo_volume[PSND_MAX_LEFT2RIGHT] = 0;
- for(i=0;i<PSND_MAX_LEFT2RIGHT;i++)
+ for(i=0; i<PSND_MAX_LEFT2RIGHT; i++)
stereo_volume[i] =
- (int)sqrt((float)(PSND_MAX_LEFT2RIGHT*PSND_MAX_LEFT2RIGHT-i*i));
+ (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
#if defined(PLATFORM_HPUX)
- InitAudioDevice_HPUX();
+ InitAudioDevice_HPUX(&afmt);
#endif
FD_ZERO(&sound_fdset);
if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
{
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- playlist[i] = emptySoundControl;
- playing_sounds = 0;
+ char *set_name = checked_malloc(snd_ctrl.data_len);
+ TreeInfo **ti_ptr =
+ (snd_ctrl.reload_sounds ? &artwork.snd_current : &artwork.mus_current);
+ TreeInfo *ti = *ti_ptr;
+ unsigned long str_size1, str_size2, str_size3;
+
+ if (leveldir_current == NULL)
+ leveldir_current = checked_calloc(sizeof(TreeInfo));
+ if (ti == NULL)
+ ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
+ if (leveldir_current->fullpath != NULL)
+ free(leveldir_current->fullpath);
+ if (ti->basepath != NULL)
+ free(ti->basepath);
+ if (ti->fullpath != NULL)
+ free(ti->fullpath);
+
+ if (read(audio.soundserver_pipe[0], set_name,
+ snd_ctrl.data_len) != snd_ctrl.data_len ||
+ read(audio.soundserver_pipe[0], leveldir_current,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], ti,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], &str_size1,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size2,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size3,
+ sizeof(unsigned long)) != sizeof(unsigned long))
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ leveldir_current->fullpath = checked_calloc(str_size1);
+ ti->basepath = checked_calloc(str_size2);
+ ti->fullpath = checked_calloc(str_size3);
+
+ if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
+ str_size1) != str_size1 ||
+ read(audio.soundserver_pipe[0], ti->basepath,
+ str_size2) != str_size2 ||
+ read(audio.soundserver_pipe[0], ti->fullpath,
+ str_size3) != str_size3)
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ InitPlaylist();
close(audio.device_fd);
if (snd_ctrl.reload_sounds)
- ReloadSounds();
+ {
+ artwork.sounds_set_current = set_name;
+ ReloadCustomSounds();
+ }
else
- ReloadMusic();
+ {
+ artwork.music_set_current = set_name;
+ ReloadCustomMusic();
+ }
+
+ free(set_name);
continue;
}
if (!playing_sounds)
continue;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
- playlist[i].fade_sound = TRUE;
+ if (snd_ctrl.music)
+ playlist[audio.music_channel].fade_sound = TRUE;
+ else
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+ if (snd_ctrl.stop_all_sounds ||
+ (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr))
+ playlist[i].fade_sound = TRUE;
}
else if (snd_ctrl.stop_all_sounds)
{
if (!playing_sounds)
continue;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
playlist[i] = emptySoundControl;
playing_sounds = 0;
if (!playing_sounds)
continue;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- if (playlist[i].nr == snd_ctrl.nr)
+ if (snd_ctrl.music)
+ {
+ playlist[audio.music_channel] = emptySoundControl;
+ playing_sounds--;
+ }
+
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+ {
+ if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
{
playlist[i] = emptySoundControl;
playing_sounds--;
}
+ }
if (!playing_sounds)
close(audio.device_fd);
if (playing_sounds || snd_ctrl.active)
{
- struct timeval delay = { 0, 0 };
- byte *sample_ptr;
- long sample_size;
- static long max_sample_size = 0;
- static long fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
- int sample_rate = DEFAULT_AUDIO_SAMPLE_RATE;
- static boolean stereo = TRUE;
-
if (playing_sounds ||
(audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0)
{
+ struct timeval delay = { 0, 0 };
+
if (!playing_sounds) /* we just opened the audio device */
- {
-#if defined(AUDIO_LINUX_IOCTL)
- stereo = InitAudioDevice_Linux(fragment_size, sample_rate);
-#elif defined(PLATFORM_NETBSD)
- stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate);
-#endif
- max_sample_size = fragment_size / (stereo ? 2 : 1);
- }
+ InitAudioDevice_DSP(&afmt);
if (snd_ctrl.active) /* new sound has arrived */
SoundServer_InsertNewSound(snd_ctrl);
- while(playing_sounds &&
- select(audio.soundserver_pipe[0] + 1,
- &sound_fdset, NULL, NULL, &delay) < 1)
+ while (playing_sounds &&
+ select(audio.soundserver_pipe[0] + 1,
+ &sound_fdset, NULL, NULL, &delay) < 1)
{
+ int max_sample_size;
+ int fragment_size = afmt.fragment_size;
+ int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2);
+ boolean stereo = afmt.stereo;
+
FD_SET(audio.soundserver_pipe[0], &sound_fdset);
+ max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes);
+
/* first clear the last premixing buffer */
- memset(premix_last_buffer, 0, fragment_size * sizeof(int));
+ memset(premix_last_buffer, 0,
+ max_sample_size * (stereo ? 2 : 1) * sizeof(long));
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
{
+ void *sample_ptr;
+ int sample_len;
+ int sample_pos;
+ int sample_size;
int j;
if (!playlist[i].active)
continue;
- /* get pointer and size of the actual sound sample */
- sample_ptr = playlist[i].data_ptr+playlist[i].playingpos;
- sample_size =
- MIN(max_sample_size,playlist[i].data_len-playlist[i].playingpos);
+ /* pointer, lenght and actual playing position of sound sample */
+ sample_ptr = playlist[i].data_ptr;
+ sample_len = playlist[i].data_len;
+ sample_pos = playlist[i].playingpos;
+ sample_size = MIN(max_sample_size, sample_len - sample_pos);
playlist[i].playingpos += sample_size;
- /* fill the first mixing buffer with original sample */
- memcpy(premix_first_buffer,sample_ptr,sample_size);
+ /* copy original sample to first mixing buffer */
+ if (playlist[i].format == AUDIO_FORMAT_U8)
+ for (j=0; j<sample_size; j++)
+ premix_first_buffer[j] =
+ ((short)(((byte *)sample_ptr)[sample_pos + j] ^ 0x80)) << 8;
+ else /* AUDIO_FORMAT_S16 */
+ for (j=0; j<sample_size; j++)
+ premix_first_buffer[j] =
+ ((short *)sample_ptr)[sample_pos + j];
/* are we about to restart a looping sound? */
- if (playlist[i].loop && sample_size<max_sample_size)
+ if (playlist[i].loop && sample_size < max_sample_size)
{
- playlist[i].playingpos = max_sample_size-sample_size;
- memcpy(premix_first_buffer+sample_size,
- playlist[i].data_ptr,max_sample_size-sample_size);
- sample_size = max_sample_size;
+ while (sample_size < max_sample_size)
+ {
+ int restarted_sample_size =
+ MIN(max_sample_size - sample_size, sample_len);
+
+ if (playlist[i].format == AUDIO_FORMAT_U8)
+ for (j=0; j<restarted_sample_size; j++)
+ premix_first_buffer[sample_size + j] =
+ ((short)(((byte *)sample_ptr)[j] ^ 0x80)) << 8;
+ else
+ for (j=0; j<restarted_sample_size; j++)
+ premix_first_buffer[sample_size + j] =
+ ((short *)sample_ptr)[j];
+
+ playlist[i].playingpos = restarted_sample_size;
+ sample_size += restarted_sample_size;
+ }
}
/* decrease volume if sound is fading out */
/* adjust volume of actual sound sample */
if (playlist[i].volume != PSND_MAX_VOLUME)
- for(j=0;j<sample_size;j++)
+ for(j=0; j<sample_size; j++)
premix_first_buffer[j] =
- (playlist[i].volume * (int)premix_first_buffer[j])
+ (playlist[i].volume * (long)premix_first_buffer[j])
>> PSND_MAX_VOLUME_BITS;
/* fill the last mixing buffer with stereo or mono sound */
if (stereo)
{
- int middle_pos = PSND_MAX_LEFT2RIGHT/2;
- int left_volume = stereo_volume[middle_pos+playlist[i].stereo];
- int right_volume = stereo_volume[middle_pos-playlist[i].stereo];
+ int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
+ int left_volume = stereo_volume[middle_pos + playlist[i].stereo];
+ int right_volume= stereo_volume[middle_pos - playlist[i].stereo];
- for(j=0;j<sample_size;j++)
+ for(j=0; j<sample_size; j++)
{
premix_left_buffer[j] =
- (left_volume * (int)premix_first_buffer[j])
+ (left_volume * premix_first_buffer[j])
>> PSND_MAX_LEFT2RIGHT_BITS;
premix_right_buffer[j] =
- (right_volume * (int)premix_first_buffer[j])
+ (right_volume * premix_first_buffer[j])
>> PSND_MAX_LEFT2RIGHT_BITS;
- premix_last_buffer[2*j+0] += premix_left_buffer[j];
- premix_last_buffer[2*j+1] += premix_right_buffer[j];
+
+ premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
+ premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
}
}
else
{
- for(j=0;j<sample_size;j++)
- premix_last_buffer[j] += (int)premix_first_buffer[j];
+ for(j=0; j<sample_size; j++)
+ premix_last_buffer[j] += premix_first_buffer[j];
}
/* delete completed sound entries from the playlist */
}
}
- /* put last mixing buffer to final playing buffer */
- for(i=0; i<fragment_size; i++)
+ /* prepare final playing buffer according to system audio format */
+ for(i=0; i<max_sample_size * (stereo ? 2 : 1); i++)
{
- if (premix_last_buffer[i]<-255)
- playing_buffer[i] = 0;
- else if (premix_last_buffer[i]>255)
- playing_buffer[i] = 255;
- else
- playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80;
+ /* cut off at 17 bit value */
+ if (premix_last_buffer[i] < -65535)
+ premix_last_buffer[i] = -65535;
+ else if (premix_last_buffer[i] > 65535)
+ premix_last_buffer[i] = 65535;
+
+ /* shift to 16 bit value */
+ premix_last_buffer[i] >>= 1;
+
+ if (afmt.format & AUDIO_FORMAT_U8)
+ {
+ playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80;
+ }
+ else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */
+ {
+ playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff;
+ playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8;
+ }
+ else /* big endian */
+ {
+ playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8;
+ playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff;
+ }
}
/* finally play the sound fragment */
{
playing_sounds = 1;
- while(playing_sounds &&
- select(audio.soundserver_pipe[0] + 1,
- &sound_fdset, NULL, NULL, &delay) < 1)
+ while (playing_sounds &&
+ select(audio.soundserver_pipe[0] + 1,
+ &sound_fdset, NULL, NULL, &delay) < 1)
{
FD_SET(audio.soundserver_pipe[0], &sound_fdset);
return;
for (i=0; i<MAX_SOUNDS_PLAYING; i++)
- if ((snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr) &&
+ if ((snd_ctrl.stop_all_sounds ||
+ (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr) ||
+ (i == audio.music_channel && snd_ctrl.music)) &&
!playlist[i].fade_sound)
{
playlist[i].fade_sound = TRUE;
{
if (!playing_sounds)
return;
- SoundServer_StopSound(snd_ctrl.nr);
+ SoundServer_StopSound(snd_ctrl);
}
for (i=0; i<MAX_SOUNDS_PLAYING; i++)
{
int i, k;
+ if (snd_ctrl.music)
+ snd_ctrl.nr = snd_ctrl.nr % num_music;
+ else if (snd_ctrl.nr >= num_sounds)
+ return;
+
/* if playlist is full, remove oldest sound */
- if (playing_sounds==MAX_SOUNDS_PLAYING)
+ if (playing_sounds == MAX_SOUNDS_PLAYING)
{
- int longest=0, longest_nr=0;
+ int longest = 0, longest_nr = 0;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for (i=0; i<MAX_SOUNDS_PLAYING; i++)
{
#if !defined(PLATFORM_MSDOS)
int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
int actual = playlist[i].playingpos;
#endif
- if (!playlist[i].loop && actual>longest)
+ if (i != audio.music_channel && !playlist[i].loop && actual > longest)
{
- longest=actual;
- longest_nr=i;
+ longest = actual;
+ longest_nr = i;
}
}
#if defined(PLATFORM_MSDOS)
}
/* check if sound is already being played (and how often) */
- for(k=0,i=0;i<MAX_SOUNDS_PLAYING;i++)
- {
- if (playlist[i].nr == snd_ctrl.nr)
+ for (k=0,i=0; i<MAX_SOUNDS_PLAYING; i++)
+ if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
k++;
- }
/* restart loop sounds only if they are just fading out */
- if (k>=1 && snd_ctrl.loop)
+ if (k >= 1 && snd_ctrl.loop)
{
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
{
- if (playlist[i].nr == snd_ctrl.nr && playlist[i].fade_sound)
+ if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr &&
+ playlist[i].fade_sound)
{
playlist[i].fade_sound = FALSE;
playlist[i].volume = PSND_MAX_VOLUME;
#endif
}
}
+
return;
}
/* don't play sound more than n times simultaneously (with n == 2 for now) */
- if (k>=2)
+ if (k >= 2)
{
- int longest=0, longest_nr=0;
+ int longest = 0, longest_nr = 0;
/* look for oldest equal sound */
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
{
int actual;
- if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
+ if (!playlist[i].active ||
+ i == audio.music_channel ||
+ playlist[i].nr != snd_ctrl.nr)
continue;
#if !defined(PLATFORM_MSDOS)
#else
actual = playlist[i].playingpos;
#endif
- if (actual>=longest)
+ if (actual >= longest)
{
- longest=actual;
- longest_nr=i;
+ longest = actual;
+ longest_nr = i;
}
}
playing_sounds--;
}
- /* neuen Sound in Liste packen */
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ /* add new sound to playlist */
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
{
- if (!playlist[i].active)
+ if (!playlist[i].active ||
+ (snd_ctrl.music && i == audio.music_channel))
{
+ SoundInfo *snd_info =
+ (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
+
+ snd_ctrl.data_ptr = snd_info->data_ptr;
+ snd_ctrl.data_len = snd_info->data_len;
+ snd_ctrl.format = snd_info->format;
+
playlist[i] = snd_ctrl;
playing_sounds++;
#if defined(PLATFORM_MSDOS)
- playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr);
- if(snd_ctrl.loop)
+ playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr);
+
+ if (snd_ctrl.loop)
voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP);
+
voice_set_volume(playlist[i].voice, snd_ctrl.volume);
voice_set_pan(playlist[i].voice, snd_ctrl.stereo);
voice_start(playlist[i].voice);
#if !defined(PLATFORM_WIN32)
#if defined(PLATFORM_MSDOS)
-static void SoundServer_StopSound(int nr)
+static void SoundServer_StopSound(struct SoundControl snd_ctrl)
{
+ int nr = snd_ctrl.nr;
int i;
if (!playing_sounds)
return;
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- if (playlist[i].nr == nr)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+ {
+ if ((i == audio.music_channel && snd_ctrl.music) ||
+ (i != audio.music_channel && playlist[i].nr == nr))
{
#if defined(PLATFORM_MSDOS)
voice_set_volume(playlist[i].voice, 0);
playlist[i] = emptySoundControl;
playing_sounds--;
}
+ }
#if !defined(PLATFORM_MSDOS)
if (!playing_sounds)
/* ------------------------------------------------------------------------- */
#if defined(AUDIO_LINUX_IOCTL)
-static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate)
+static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt)
{
/* "ioctl()" expects pointer to 'int' value for stereo flag
(boolean is defined as 'char', which will not work here) */
+ unsigned int fragment_spec = 0;
+ int fragment_size_query;
int stereo = TRUE;
- unsigned long fragment_spec = 0;
+ struct
+ {
+ int format_ioctl;
+ int format_result;
+ }
+ formats[] =
+ {
+ /* supported audio format in preferred order */
+ { AFMT_S16_LE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_LE },
+ { AFMT_S16_BE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_BE },
+ { AFMT_U8, AUDIO_FORMAT_U8 },
+ { -1, -1 }
+ };
+ int i;
/* determine logarithm (log2) of the fragment size */
- for (fragment_spec=0; (1 << fragment_spec) < fragment_size;
- fragment_spec++);
+ while ((1 << fragment_spec) < afmt->fragment_size)
+ fragment_spec++;
/* use two fragments (play one fragment, prepare the other);
one fragment would result in interrupted audio output, more
Error(ERR_EXIT_SOUND_SERVER,
"cannot set fragment size of /dev/dsp -- no sounds");
- /* try if we can use stereo sound */
- if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
+ i = 0;
+ afmt->format = 0;
+ while (formats[i].format_result != -1)
{
-#ifdef DEBUG
- static boolean reported = FALSE;
-
- if (!reported)
+ unsigned int audio_format = formats[i].format_ioctl;
+ if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0)
{
- Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp");
- reported = TRUE;
+ afmt->format = formats[i].format_result;
+ break;
}
-#endif
- stereo = FALSE;
}
- if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0)
+ if (afmt->format == 0) /* no supported audio format found */
+ Error(ERR_EXIT_SOUND_SERVER,
+ "cannot set audio format of /dev/dsp -- no sounds");
+
+ /* try if we can use stereo sound */
+ afmt->stereo = TRUE;
+ if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
+ afmt->stereo = FALSE;
+
+ if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0)
Error(ERR_EXIT_SOUND_SERVER,
"cannot set sample rate of /dev/dsp -- no sounds");
/* get the real fragmentation size; this should return 512 */
- if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0)
+ if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0)
Error(ERR_EXIT_SOUND_SERVER,
"cannot get fragment size of /dev/dsp -- no sounds");
-
- return (boolean)stereo;
+ if (fragment_size_query != afmt->fragment_size)
+ Error(ERR_EXIT_SOUND_SERVER,
+ "cannot set fragment size of /dev/dsp -- no sounds");
}
#endif /* AUDIO_LINUX_IOCTL */
#if defined(PLATFORM_NETBSD)
-static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate)
+static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt)
{
audio_info_t a_info;
boolean stereo = TRUE;
a_info.play.sample_rate = sample_rate;
a_info.blocksize = fragment_size;
+ afmt->format = AUDIO_FORMAT_U8;
+ afmt->stereo = TRUE;
+
if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0)
{
/* try to disable stereo */
a_info.play.channels = 1;
- stereo = FALSE;
+
+ afmt->stereo = FALSE;
if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0)
Error(ERR_EXIT_SOUND_SERVER,
"cannot set sample rate of /dev/audio -- no sounds");
}
-
- return stereo;
}
#endif /* PLATFORM_NETBSD */
#if defined(PLATFORM_HPUX)
-static boolean InitAudioDevice_HPUX()
+static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt)
{
struct audio_describe ainfo;
int audio_ctl;
ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1);
ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000);
- close(audio_ctl);
+ afmt->format = AUDIO_FORMAT_U8;
+ afmt->stereo = FALSE;
+ afmt->sample_rate = 8000;
- return TRUE; /* to provide common interface for InitAudioDevice_...() */
+ close(audio_ctl);
}
#endif /* PLATFORM_HPUX */
+#if defined(PLATFORM_UNIX)
+static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt)
+{
+#if defined(AUDIO_LINUX_IOCTL)
+ InitAudioDevice_Linux(afmt);
+#elif defined(PLATFORM_NETBSD)
+ InitAudioDevice_NetBSD(afmt);
+#elif defined(PLATFORM_HPUX)
+ InitAudioDevice_HPUX(afmt);
+#endif
+}
+#endif /* PLATFORM_UNIX */
+
#if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP)
/* these two are stolen from "sox"... :) */
/* ========================================================================= */
/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */
-void ReloadSounds()
-{
- printf("reloading sounds ...\n");
-}
-
-void ReloadMusic()
-{
- printf("reloading music ...\n");
-}
-
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
-#define WAV_HEADER_SIZE 20 /* size of WAV file header */
+#define WAV_HEADER_SIZE 16 /* size of WAV file header */
-static boolean LoadSoundExt(char *sound_name, boolean is_music)
+static SoundInfo *Load_WAV(char *filename)
{
- struct SampleInfo *snd_info;
- char *filename;
+ SoundInfo *snd_info;
#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
byte sound_header_buffer[WAV_HEADER_SIZE];
- char chunk[CHUNK_ID_LEN + 1];
- int chunk_size, dummy;
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
FILE *file;
int i;
#endif
if (!audio.sound_available)
- return FALSE;
-
- num_sounds++;
- Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo));
+ return NULL;
- snd_info = &Sound[num_sounds - 1];
- snd_info->name = sound_name;
+#if 1
+ printf("loading WAV file '%s'\n", filename);
+#endif
- filename = getPath2((is_music ? options.music_directory :
- options.sounds_directory), snd_info->name);
+ snd_info = checked_calloc(sizeof(SoundInfo));
#if defined(TARGET_SDL)
- if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL)
+ if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL)
{
- Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
- free(filename);
- return FALSE;
+ Error(ERR_WARN, "cannot read sound file '%s'", filename);
+ free(snd_info);
+ return NULL;
}
-#elif defined(PLATFORM_UNIX)
+#elif defined(TARGET_ALLEGRO)
+
+ if ((snd_info->data_ptr = load_sample(filename)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read sound file '%s'", filename);
+ free(snd_info);
+ return NULL;
+ }
+
+#else /* PLATFORM_UNIX */
if ((file = fopen(filename, MODE_READ)) == NULL)
{
- Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename);
- free(filename);
- return FALSE;
+ Error(ERR_WARN, "cannot open sound file '%s'", filename);
+ free(snd_info);
+ return NULL;
}
- /* read chunk "RIFF" */
- getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
- if (strcmp(chunk, "RIFF") != 0)
+ /* read chunk id "RIFF" */
+ getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
+ if (strcmp(chunk_name, "RIFF") != 0)
{
Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
fclose(file);
- free(filename);
- return FALSE;
+ free(snd_info);
+ return NULL;
}
- /* read chunk "WAVE" */
- getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN);
- if (strcmp(chunk, "WAVE") != 0)
+ /* read "RIFF" type id "WAVE" */
+ getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN);
+ if (strcmp(chunk_name, "WAVE") != 0)
{
- Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename);
+ Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename);
fclose(file);
- free(filename);
- return FALSE;
+ free(snd_info);
+ return NULL;
}
- /* read header information */
- for (i=0; i<WAV_HEADER_SIZE; i++)
- sound_header_buffer[i] = fgetc(file);
-
- /* read chunk "data" */
- getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
- if (strcmp(chunk, "data") != 0)
+ while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN))
{
- Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
- fclose(file);
- free(filename);
- return FALSE;
+ if (strcmp(chunk_name, "fmt ") == 0)
+ {
+ /* read header information */
+ for (i=0; i < MIN(chunk_size, WAV_HEADER_SIZE); i++)
+ sound_header_buffer[i] = fgetc(file);
+
+ if (chunk_size > WAV_HEADER_SIZE)
+ ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE);
+ }
+ else if (strcmp(chunk_name, "data") == 0)
+ {
+ snd_info->data_len = chunk_size;
+ snd_info->data_ptr = checked_malloc(snd_info->data_len);
+
+ /* read sound data */
+ if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) !=
+ snd_info->data_len)
+ {
+ Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename);
+ fclose(file);
+ free(snd_info->data_ptr);
+ free(snd_info);
+ return NULL;
+ }
+
+ /* check for odd number of sample bytes (data chunk is word aligned) */
+ if ((chunk_size % 2) == 1)
+ ReadUnusedBytesFromFile(file, 1);
+ }
+ else /* unknown chunk -- ignore */
+ ReadUnusedBytesFromFile(file, chunk_size);
}
- snd_info->data_len = chunk_size;
- snd_info->data_ptr = checked_malloc(snd_info->data_len);
+ fclose(file);
- /* read sound data */
- if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) !=
- snd_info->data_len)
+ if (snd_info->data_ptr == NULL)
{
- Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
- fclose(file);
- free(filename);
- return FALSE;
+ Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
+ free(snd_info);
+ return NULL;
}
- fclose(file);
+ snd_info->format = AUDIO_FORMAT_U8;
- for (i=0; i<snd_info->data_len; i++)
- snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80;
+#endif /* PLATFORM_UNIX */
-#else /* PLATFORM_MSDOS */
+ snd_info->type = SND_TYPE_WAV;
+ snd_info->source_filename = getStringCopy(filename);
- snd_info->sample_ptr = load_sample(filename);
- if (!snd_info->sample_ptr)
+ return snd_info;
+}
+
+static void LoadCustomSound(SoundInfo **snd_info, char *basename)
+{
+ char *filename = getCustomSoundFilename(basename);
+
+ if (filename == NULL) /* (should never happen) */
{
- Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
- return FALSE;
+ Error(ERR_WARN, "cannot find sound file '%s'", basename);
+ return;
}
+ if (*snd_info)
+ {
+ char *filename_old = (*snd_info)->source_filename;
+
+ if (strcmp(filename, filename_old) == 0)
+ {
+ /* The old and new sound are the same (have the same filename and path).
+ This usually means that this sound does not exist in this sound set
+ and a fallback to the existing sound is done. */
+
+#if 1
+ printf("[sound '%s' already exists]\n", filename);
+#endif
+
+ return;
+ }
+
+ if (--(*snd_info)->num_references <= 0)
+ {
+#if 1
+ printf("[deleting sound '%s']\n", filename_old);
#endif
- free(filename);
+ /*
+ FreeSound(*snd_info);
+ */
+ deleteNodeFromList(&SoundFileList, filename_old, FreeSound);
+ }
+ }
- return TRUE;
+ *snd_info = Load_WAV(filename);
+ (*snd_info)->num_references = 1;
+
+ addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info);
+}
+
+void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries)
+{
+ if (Sound == NULL)
+ Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
+
+ sound_effect = sounds_list;
+ num_sounds = num_list_entries;
}
-boolean LoadSound(char *sound_name)
+void LoadSoundToList(char *basename, int list_pos)
{
- return LoadSoundExt(sound_name, FALSE);
+ if (Sound == NULL || list_pos >= num_sounds)
+ return;
+
+ printf("loading sound '%s' ... [%d]\n",
+ basename, getNumNodes(SoundFileList));
+
+ LoadCustomSound(&Sound[list_pos], basename);
+
+ printf("loading sound '%s' done [%d]\n",
+ basename, getNumNodes(SoundFileList));
}
-boolean LoadMod(char *mod_name)
+static MusicInfo *Load_MOD(char *filename)
{
#if defined(TARGET_SDL)
- struct SampleInfo *mod_info;
- char *filename;
-
- num_mods++;
- Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo));
+ MusicInfo *mod_info;
- mod_info = &Mod[num_mods - 1];
- mod_info->name = mod_name;
+ if (!audio.sound_available)
+ return NULL;
- filename = getPath2(options.music_directory, mod_info->name);
+ mod_info = checked_calloc(sizeof(MusicInfo));
- if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL)
+ if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL)
{
- Error(ERR_WARN, "cannot read music file '%s' -- no music", filename);
- free(filename);
- return FALSE;
+ Error(ERR_WARN, "cannot read music file '%s'", filename);
+ free(mod_info);
+ return NULL;
}
- free(filename);
+ mod_info->type = MUS_TYPE_MOD;
+ mod_info->source_filename = getStringCopy(filename);
- return TRUE;
+ return mod_info;
#else
- return FALSE;
+ return NULL;
#endif
}
-int LoadMusic(void)
+void LoadCustomMusic(void)
{
+ char *music_directory = getCustomMusicDirectory();
DIR *dir;
struct dirent *dir_entry;
- int num_wav_music = 0;
- int num_mod_music = 0;
if (!audio.sound_available)
- return 0;
+ return;
- if ((dir = opendir(options.music_directory)) == NULL)
+ if ((dir = opendir(music_directory)) == NULL)
{
- Error(ERR_WARN, "cannot read music directory '%s'",
- options.music_directory);
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
audio.music_available = FALSE;
- return 0;
+ return;
}
while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
{
- char *filename = dir_entry->d_name;
+ char *basename = dir_entry->d_name;
+ char *filename = getPath2(music_directory, basename);
+ MusicInfo *mus_info = NULL;
+
+ if (FileIsSound(basename))
+ mus_info = Load_WAV(filename);
+ else if (FileIsMusic(basename))
+ mus_info = Load_MOD(filename);
+
+ free(filename);
- if (FileIsSound(filename) && LoadSoundExt(filename, TRUE))
- num_wav_music++;
- else if (FileIsMusic(filename) && LoadMod(filename))
- num_mod_music++;
+ if (mus_info)
+ {
+ num_music++;
+ Music = checked_realloc(Music, num_music * sizeof(MusicInfo *));
+ Music[num_music -1] = mus_info;
+ }
}
closedir(dir);
- if (num_wav_music == 0 && num_mod_music == 0)
+ if (num_music == 0)
Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
- options.music_directory);
-
- num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music);
-
- audio.mods_available = (num_mod_music > 0);
- audio.music_available = (num_music > 0);
-
- return num_music;
+ music_directory);
}
void PlayMusic(int nr)
if (!audio.music_available)
return;
- if (!audio.mods_available)
- nr = num_sounds - num_music + nr;
-
#if defined(TARGET_SDL)
- if (audio.mods_available) /* play MOD music */
+
+ nr = nr % num_music;
+
+ if (Music[nr]->type == MUS_TYPE_MOD)
{
- Mix_PlayMusic(Mod[nr].mix_music, -1);
+ Mix_PlayMusic(Music[nr]->data_ptr, -1);
Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */
}
else /* play WAV music loop */
{
Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME);
- Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1);
+ Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1);
}
+
#else
- audio.music_nr = nr;
- PlaySoundLoop(nr);
+
+ PlaySoundMusic(nr);
+
#endif
}
PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP);
}
-void PlaySoundExt(int nr, int volume, int stereo, boolean loop)
+void PlaySoundMusic(int nr)
+{
+ PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC);
+}
+
+void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type)
{
struct SoundControl snd_ctrl = emptySoundControl;
- if (!audio.sound_available || !audio.sound_enabled)
+ if (!audio.sound_available ||
+ !audio.sound_enabled ||
+ audio.sound_deactivated)
return;
- if (volume<PSND_MIN_VOLUME)
+ if (volume < PSND_MIN_VOLUME)
volume = PSND_MIN_VOLUME;
- else if (volume>PSND_MAX_VOLUME)
+ else if (volume > PSND_MAX_VOLUME)
volume = PSND_MAX_VOLUME;
- if (stereo<PSND_MAX_LEFT)
+ if (stereo < PSND_MAX_LEFT)
stereo = PSND_MAX_LEFT;
- else if (stereo>PSND_MAX_RIGHT)
+ else if (stereo > PSND_MAX_RIGHT)
stereo = PSND_MAX_RIGHT;
snd_ctrl.nr = nr;
snd_ctrl.volume = volume;
snd_ctrl.stereo = stereo;
- snd_ctrl.loop = loop;
+ snd_ctrl.loop = (loop_type != PSND_NO_LOOP);
+ snd_ctrl.music = (loop_type == PSND_MUSIC);
snd_ctrl.active = TRUE;
+
+#if 0
+ /* now only used internally in sound server child process */
snd_ctrl.data_ptr = Sound[nr].data_ptr;
snd_ctrl.data_len = Sound[nr].data_len;
+#endif
#if defined(TARGET_SDL)
Mix_Volume(-1, SOUND_MAX_VOLUME);
- Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0));
+ Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0));
#elif defined(PLATFORM_UNIX)
if (audio.soundserver_pid == 0) /* we are child process */
return;
void FadeMusic(void)
{
-#if defined(TARGET_SDL)
if (!audio.sound_available)
return;
- if (audio.mods_available)
- Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
- else
- Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
+#if defined(TARGET_SDL)
+ Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
+ Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
#else
- FadeSound(audio.music_nr);
+ StopSoundExt(-1, SSND_FADE_MUSIC);
#endif
}
void FadeSounds()
{
FadeMusic();
- StopSoundExt(-1, SSND_FADE_ALL_SOUNDS);
+ StopSoundExt(-1, SSND_FADE_ALL);
}
void StopMusic(void)
if (!audio.sound_available)
return;
- if (audio.mods_available)
- Mix_HaltMusic();
- else
- Mix_HaltChannel(audio.music_channel);
+ Mix_HaltMusic();
+ Mix_HaltChannel(audio.music_channel);
#else
- StopSound(audio.music_nr);
+ StopSoundExt(-1, SSND_STOP_MUSIC);
#endif
}
void StopSounds()
{
- StopSoundExt(-1, SSND_STOP_ALL_SOUNDS);
+ StopSoundExt(-1, SSND_STOP_ALL);
}
void StopSoundExt(int nr, int method)
if (!audio.sound_available)
return;
- if (SSND_FADING(method))
+ if (method & SSND_FADING)
snd_ctrl.fade_sound = TRUE;
- if (SSND_ALL(method))
+ if (method & SSND_ALL)
snd_ctrl.stop_all_sounds = TRUE;
else
{
- snd_ctrl.nr = nr;
snd_ctrl.stop_sound = TRUE;
+ snd_ctrl.nr = nr;
}
+ if (method & SSND_MUSIC)
+ snd_ctrl.music = TRUE;
+
#if defined(TARGET_SDL)
- if (SSND_FADING(method))
+ if (method & SSND_FADING)
{
int i;
for (i=0; i<audio.channels; i++)
- if (i != audio.music_channel || snd_ctrl.stop_all_sounds)
+ if (i != audio.music_channel || snd_ctrl.music)
Mix_FadeOutChannel(i, SOUND_FADING_INTERVAL);
- if (snd_ctrl.stop_all_sounds)
+ if (snd_ctrl.music)
Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
}
else
int i;
for (i=0; i<audio.channels; i++)
- if (i != audio.music_channel || snd_ctrl.stop_all_sounds)
+ if (i != audio.music_channel || snd_ctrl.music)
Mix_HaltChannel(i);
- if (snd_ctrl.stop_all_sounds)
+ if (snd_ctrl.music)
Mix_HaltMusic();
}
-#else
-#if !defined(PLATFORM_MSDOS)
+#elif !defined(PLATFORM_MSDOS)
+
if (audio.soundserver_pid == 0) /* we are child process */
return;
#else
sound_handler(snd_ctrl);
#endif
+}
+
+ListNode *newListNode()
+{
+ return checked_calloc(sizeof(ListNode));
+}
+
+void addNodeToList(ListNode **node_first, char *key, void *content)
+{
+ ListNode *node_new = newListNode();
+
+#if 0
+ printf("LIST: adding node with key '%s'\n", key);
#endif
+
+ node_new->key = getStringCopy(key);
+ node_new->content = content;
+ node_new->next = *node_first;
+ *node_first = node_new;
}
-void InitReloadSounds(char *set_name)
+void deleteNodeFromList(ListNode **node_first, char *key,
+ void (*destructor_function)(void *))
+{
+ if (node_first == NULL || *node_first == NULL)
+ return;
+
+ printf("[CHECKING LIST KEY '%s' == '%s']\n",
+ (*node_first)->key, key);
+
+ if (strcmp((*node_first)->key, key) == 0)
+ {
+ printf("[DELETING LIST ENTRY]\n");
+
+ free((*node_first)->key);
+ if (destructor_function)
+ destructor_function((*node_first)->content);
+ *node_first = (*node_first)->next;
+ }
+ else
+ deleteNodeFromList(&(*node_first)->next, key, destructor_function);
+}
+
+ListNode *getNodeFromKey(ListNode *node_first, char *key)
+{
+ if (node_first == NULL)
+ return NULL;
+
+ if (strcmp(node_first->key, key) == 0)
+ return node_first;
+ else
+ return getNodeFromKey(node_first->next, key);
+}
+
+int getNumNodes(ListNode *node_first)
+{
+ return (node_first ? 1 + getNumNodes(node_first->next) : 0);
+}
+
+void dumpList(ListNode *node_first)
+{
+ ListNode *node = node_first;
+
+ while (node)
+ {
+ printf("['%s']\n", node->key);
+ node = node->next;
+ }
+
+ printf("[%d nodes]\n", getNumNodes(node_first));
+}
+
+static void LoadSoundsInfo()
+{
+ char *filename = getCustomSoundConfigFilename();
+ struct SetupFileList *setup_file_list;
+ int i;
+
+ /* always start with reliable default values */
+ for (i=0; i<num_sounds; i++)
+ sound_effect[i].filename = NULL;
+
+ if (filename == NULL)
+ return;
+
+ if ((setup_file_list = loadSetupFileList(filename)))
+ {
+ for (i=0; i<num_sounds; i++)
+ sound_effect[i].filename =
+ getStringCopy(getTokenValue(setup_file_list, sound_effect[i].text));
+
+ freeSetupFileList(setup_file_list);
+
+#if 1
+ for (i=0; i<num_sounds; i++)
+ {
+ printf("'%s' ", sound_effect[i].text);
+ if (sound_effect[i].filename)
+ printf("-> '%s'\n", sound_effect[i].filename);
+ else
+ printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename);
+ }
+#endif
+ }
+}
+
+static void ReloadCustomSounds()
+{
+ int i;
+
+#if 1
+ printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
+#endif
+
+ LoadSoundsInfo();
+
+ for(i=0; i<num_sounds; i++)
+ {
+ if (sound_effect[i].filename)
+ LoadSoundToList(sound_effect[i].filename, i);
+ else
+ LoadSoundToList(sound_effect[i].default_filename, i);
+ }
+
+ /*
+ printf("list size == %d\n", getNumNodes(SoundFileList));
+ */
+ dumpList(SoundFileList);
+}
+
+static void ReloadCustomMusic()
{
+#if 1
+ printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
+#endif
+
+ FreeAllMusic();
+
+ LoadCustomMusic();
+}
+
+static void InitReloadSoundsOrMusic(char *set_name, int type)
+{
+#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
struct SoundControl snd_ctrl = emptySoundControl;
+ TreeInfo *ti =
+ (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current);
+ unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned long str_size2 = strlen(ti->basepath) + 1;
+ unsigned long str_size3 = strlen(ti->fullpath) + 1;
+#endif
if (!audio.sound_available)
return;
- snd_ctrl.reload_sounds = TRUE;
-
-#if defined(TARGET_SDL)
- ReloadSounds();
+#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
+ if (type == SND_RELOAD_SOUNDS)
+ audio.func_reload_sounds();
+ else
+ audio.func_reload_music();
#elif defined(PLATFORM_UNIX)
if (audio.soundserver_pid == 0) /* we are child process */
return;
- if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ if (leveldir_current == NULL) /* should never happen */
+ Error(ERR_EXIT, "leveldir_current == NULL");
+
+ snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS);
+ snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC);
+ snd_ctrl.data_len = strlen(set_name) + 1;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl,
+ sizeof(snd_ctrl)) < 0 ||
+ write(audio.soundserver_pipe[1], set_name,
+ snd_ctrl.data_len) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], ti,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size1,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size2,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size3,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current->fullpath,
+ str_size1) < 0 ||
+ write(audio.soundserver_pipe[1], ti->basepath,
+ str_size2) < 0 ||
+ write(audio.soundserver_pipe[1], ti->fullpath,
+ str_size3) < 0)
{
Error(ERR_WARN, "cannot pipe to child process -- no sounds");
audio.sound_available = audio.sound_enabled = FALSE;
return;
}
-#elif defined(PLATFORM_MSDOS)
- sound_handler(snd_ctrl);
#endif
}
+void InitReloadSounds(char *set_name)
+{
+ InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS);
+}
+
void InitReloadMusic(char *set_name)
{
- struct SoundControl snd_ctrl = emptySoundControl;
+ InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC);
+}
- if (!audio.sound_available)
- return;
+void FreeSound(void *ptr)
+{
+ SoundInfo *sound = (SoundInfo *)ptr;
- snd_ctrl.reload_music = TRUE;
+ if (sound == NULL)
+ return;
+ if (sound->data_ptr)
+ {
#if defined(TARGET_SDL)
- ReloadMusic();
-#elif defined(PLATFORM_UNIX)
- if (audio.soundserver_pid == 0) /* we are child process */
+ Mix_FreeChunk(sound->data_ptr);
+#elif defined(TARGET_ALLEGRO)
+ destroy_sample(sound->data_ptr);
+#else /* PLATFORM_UNIX */
+ free(sound->data_ptr);
+#endif
+ }
+
+ if (sound->source_filename)
+ free(sound->source_filename);
+
+ free(sound);
+}
+
+void FreeMusic(MusicInfo *music)
+{
+ if (music == NULL)
return;
- if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ if (music->data_ptr)
{
- Error(ERR_WARN, "cannot pipe to child process -- no sounds");
- audio.sound_available = audio.sound_enabled = FALSE;
- return;
- }
-#elif defined(PLATFORM_MSDOS)
- sound_handler(snd_ctrl);
+#if defined(TARGET_SDL)
+ if (music->type == MUS_TYPE_MOD)
+ Mix_FreeMusic(music->data_ptr);
+ else
+ Mix_FreeChunk(music->data_ptr);
+#elif defined(TARGET_ALLEGRO)
+ destroy_sample(music->data_ptr);
+#else /* PLATFORM_UNIX */
+ free(music->data_ptr);
#endif
+ }
+
+ free(music);
}
-void FreeSounds(int num_sounds)
+void FreeAllSounds()
{
int i;
- if (!audio.sound_available)
+ if (Sound == NULL)
return;
for(i=0; i<num_sounds; i++)
-#if defined(TARGET_SDL)
- free(Sound[i].mix_chunk);
-#elif !defined(PLATFORM_MSDOS)
- free(Sound[i].data_ptr);
-#else
- destroy_sample(Sound[i].sample_ptr);
-#endif
+ FreeSound(Sound[i]);
+
+ free(Sound);
+
+ Sound = NULL;
+ num_sounds = 0;
+}
+
+void FreeAllMusic()
+{
+ int i;
+
+ if (Music == NULL)
+ return;
+
+ for(i=0; i<num_music; i++)
+ FreeMusic(Music[i]);
+
+ free(Music);
+
+ Music = NULL;
+ num_music = 0;
}
/* THE STUFF ABOVE IS ONLY USED BY THE MAIN PROCESS */