static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
static struct SoundControl emptySoundControl =
{
- -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
+ -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
};
#if defined(PLATFORM_UNIX)
return FALSE;
}
- if (audio.soundserver_pid == 0) /* we are child */
+ if (audio.soundserver_pid == 0) /* we are child process */
{
SoundServer();
if (audio.device_fd)
close(audio.device_fd);
- if (audio.soundserver_pid)
+ if (audio.soundserver_pid > 0) /* we are parent process */
kill(audio.soundserver_pid, SIGTERM);
}
#endif /* PLATFORM_UNIX */
!= sizeof(snd_ctrl))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+ if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
+ {
+ for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ playlist[i] = emptySoundControl;
+ playing_sounds = 0;
+
+ close(audio.device_fd);
+
+ if (snd_ctrl.reload_sounds)
+ ReloadSounds();
+ else
+ ReloadMusic();
+
+ continue;
+ }
+
#if defined(AUDIO_STREAMING_DSP)
if (snd_ctrl.fade_sound)
continue;
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- playlist[i]=emptySoundControl;
- playing_sounds=0;
+ playlist[i] = emptySoundControl;
+ playing_sounds = 0;
close(audio.device_fd);
}
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
if (playlist[i].nr == snd_ctrl.nr)
{
- playlist[i]=emptySoundControl;
+ playlist[i] = emptySoundControl;
playing_sounds--;
}
static long max_sample_size = 0;
static long fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
int sample_rate = DEFAULT_AUDIO_SAMPLE_RATE;
- boolean stereo = TRUE;
+ static boolean stereo = TRUE;
if (playing_sounds ||
(audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0)
/* ========================================================================= */
/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */
+void ReloadSounds()
+{
+ printf("reloading sounds ...\n");
+}
+
+void ReloadMusic()
+{
+ printf("reloading music ...\n");
+}
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 20 /* size of WAV file header */
static boolean LoadSoundExt(char *sound_name, boolean is_music)
{
struct SampleInfo *snd_info;
- char filename[256];
+ char *filename;
#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
byte sound_header_buffer[WAV_HEADER_SIZE];
char chunk[CHUNK_ID_LEN + 1];
snd_info = &Sound[num_sounds - 1];
snd_info->name = sound_name;
- sprintf(filename, "%s/%s/%s", options.ro_base_directory,
- (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name);
+ filename = getPath2((is_music ? options.music_directory :
+ options.sounds_directory), snd_info->name);
#if defined(TARGET_SDL)
if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL)
{
Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
+ free(filename);
return FALSE;
}
if ((file = fopen(filename, MODE_READ)) == NULL)
{
Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename);
+ free(filename);
return FALSE;
}
{
Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
fclose(file);
+ free(filename);
return FALSE;
}
{
Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename);
fclose(file);
+ free(filename);
return FALSE;
}
{
Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
fclose(file);
+ free(filename);
return FALSE;
}
{
Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
fclose(file);
+ free(filename);
return FALSE;
}
#endif
+ free(filename);
+
return TRUE;
}
{
#if defined(TARGET_SDL)
struct SampleInfo *mod_info;
- char filename[256];
+ char *filename;
num_mods++;
Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo));
mod_info = &Mod[num_mods - 1];
mod_info->name = mod_name;
- sprintf(filename, "%s/%s/%s", options.ro_base_directory,
- MUSIC_DIRECTORY, mod_info->name);
+ filename = getPath2(options.music_directory, mod_info->name);
if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL)
{
Error(ERR_WARN, "cannot read music file '%s' -- no music", filename);
+ free(filename);
return FALSE;
}
+ free(filename);
+
return TRUE;
#else
return FALSE;
{
DIR *dir;
struct dirent *dir_entry;
- char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY);
int num_wav_music = 0;
int num_mod_music = 0;
if (!audio.sound_available)
return 0;
- if ((dir = opendir(music_directory)) == NULL)
+ if ((dir = opendir(options.music_directory)) == NULL)
{
- Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ Error(ERR_WARN, "cannot read music directory '%s'",
+ options.music_directory);
audio.music_available = FALSE;
- free(music_directory);
return 0;
}
{
char *filename = dir_entry->d_name;
- if (strlen(filename) > 4 &&
- strcmp(&filename[strlen(filename) - 4], ".wav") == 0)
- {
- if (LoadSoundExt(filename, TRUE))
- num_wav_music++;
- }
- else if (strlen(filename) > 4 &&
- (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 ||
- strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 ||
- strncmp(filename, "mod.", 4) == 0 ||
- strncmp(filename, "MOD.", 4) == 0))
- {
- if (LoadMod(filename))
- num_mod_music++;
- }
+ if (FileIsSound(filename) && LoadSoundExt(filename, TRUE))
+ num_wav_music++;
+ else if (FileIsMusic(filename) && LoadMod(filename))
+ num_mod_music++;
}
closedir(dir);
if (num_wav_music == 0 && num_mod_music == 0)
Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
- music_directory);
-
- free(music_directory);
+ options.music_directory);
num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music);
Mix_Volume(-1, SOUND_MAX_VOLUME);
Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0));
#elif defined(PLATFORM_UNIX)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
{
Error(ERR_WARN, "cannot pipe to child process -- no sounds");
#else
#if !defined(PLATFORM_MSDOS)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
{
Error(ERR_WARN, "cannot pipe to child process -- no sounds");
#endif
}
+void InitReloadSounds(char *set_name)
+{
+ struct SoundControl snd_ctrl = emptySoundControl;
+
+ if (!audio.sound_available)
+ return;
+
+ snd_ctrl.reload_sounds = TRUE;
+
+#if defined(TARGET_SDL)
+ ReloadSounds();
+#elif defined(PLATFORM_UNIX)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ {
+ Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+ audio.sound_available = audio.sound_enabled = FALSE;
+ return;
+ }
+#elif defined(PLATFORM_MSDOS)
+ sound_handler(snd_ctrl);
+#endif
+}
+
+void InitReloadMusic(char *set_name)
+{
+ struct SoundControl snd_ctrl = emptySoundControl;
+
+ if (!audio.sound_available)
+ return;
+
+ snd_ctrl.reload_music = TRUE;
+
+#if defined(TARGET_SDL)
+ ReloadMusic();
+#elif defined(PLATFORM_UNIX)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ {
+ Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+ audio.sound_available = audio.sound_enabled = FALSE;
+ return;
+ }
+#elif defined(PLATFORM_MSDOS)
+ sound_handler(snd_ctrl);
+#endif
+}
+
void FreeSounds(int num_sounds)
{
int i;