LoadCustomMusic_NoConf();
}
-void InitReloadCustomSounds(char *set_identifier)
+void InitReloadCustomSounds(void)
{
if (!audio.sound_available)
return;
ReloadCustomSounds();
}
-void InitReloadCustomMusic(char *set_identifier)
+void InitReloadCustomMusic(void)
{
if (!audio.music_available)
return;