printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
#endif
+ LoadArtworkConfig(sound_info);
ReloadCustomArtworkList(sound_info);
}
LoadCustomMusic();
}
-void InitReloadSounds(char *set_identifier)
+void InitReloadCustomSounds(char *set_identifier)
{
if (!audio.sound_available)
return;
#if defined(AUDIO_UNIX_NATIVE)
+ LoadArtworkConfig(sound_info); /* also load config on sound client */
WriteReloadInfoToPipe(set_identifier, SND_CTRL_RELOAD_SOUNDS);
#else
ReloadCustomSounds();
#endif
}
-void InitReloadMusic(char *set_identifier)
+void InitReloadCustomMusic(char *set_identifier)
{
if (!audio.music_available)
return;