};
typedef struct SoundControl SoundControl;
-struct ListNode
-{
- char *key;
- void *content;
- struct ListNode *next;
-};
-typedef struct ListNode ListNode;
-
-static ListNode *newListNode(void);
-static void addNodeToList(ListNode **, char *, void *);
-static void deleteNodeFromList(ListNode **, char *, void (*function)(void *));
-static ListNode *getNodeFromKey(ListNode *, char *);
-static int getNumNodes(ListNode *);
-
-
-static struct SoundEffectInfo *sound_effect;
-static ListNode *SoundFileList = NULL;
+static struct ArtworkListInfo *sound_info = NULL;
static SoundInfo **Sound = NULL;
static MusicInfo **Music = NULL;
static int num_sounds = 0, num_music = 0;
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 16 /* size of WAV file header */
-static SoundInfo *Load_WAV(char *filename)
+static void *Load_WAV(char *filename)
{
SoundInfo *snd_info;
#if defined(AUDIO_UNIX_NATIVE)
return snd_info;
}
-static void deleteSoundEntry(SoundInfo **snd_info)
+struct FileInfo *getCurrentSoundList()
{
- if (*snd_info)
- {
- char *filename = (*snd_info)->source_filename;
-
-#if 0
- printf("[decrementing reference counter of sound '%s']\n", filename);
-#endif
-
- if (--(*snd_info)->num_references <= 0)
- {
-#if 0
- printf("[deleting sound '%s']\n", filename);
-#endif
-
- /*
- FreeSound(*snd_info);
- */
- deleteNodeFromList(&SoundFileList, filename, FreeSound);
- }
-
- *snd_info = NULL;
- }
+ return sound_info->file_list;
}
-static void replaceSoundEntry(SoundInfo **snd_info, char *filename)
+void InitSoundList(struct ConfigInfo *config_list,
+ struct ConfigInfo *config_suffix_list,
+ int num_file_list_entries)
{
- ListNode *node;
-
- /* check if the old and the new sound file are the same */
- if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0)
- {
- /* The old and new sound are the same (have the same filename and path).
- This usually means that this sound does not exist in this sound set
- and a fallback to the existing sound is done. */
-
-#if 0
- printf("[sound '%s' already exists (same list entry)]\n", filename);
-#endif
-
- return;
- }
-
- /* delete existing sound file entry */
- deleteSoundEntry(snd_info);
-
- /* check if the new sound file already exists in the list of sounds */
- if ((node = getNodeFromKey(SoundFileList, filename)) != NULL)
- {
-#if 0
- printf("[sound '%s' already exists (other list entry)]\n", filename);
-#endif
-
- *snd_info = (SoundInfo *)node->content;
- (*snd_info)->num_references++;
- }
- else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */
- {
- (*snd_info)->num_references = 1;
- addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info);
- }
-}
-
-static void LoadCustomSound(SoundInfo **snd_info, char *basename)
-{
- char *filename = getCustomSoundFilename(basename);
-
-#if 0
- printf("GOT CUSTOM SOUND FILE '%s'\n", filename);
-#endif
+ int i;
- if (strcmp(basename, SND_FILE_UNDEFINED) == 0)
- {
- deleteSoundEntry(snd_info);
- return;
- }
+ sound_info = checked_calloc(sizeof(struct ArtworkListInfo));
- if (filename == NULL)
- {
- Error(ERR_WARN, "cannot find sound file '%s'", basename);
- return;
- }
+ sound_info->type = ARTWORK_TYPE_SOUNDS;
- replaceSoundEntry(snd_info, filename);
-}
+ sound_info->num_file_list_entries = num_file_list_entries;
+ sound_info->num_suffix_list_entries = 0;
+ for (i=0; config_suffix_list[i].token != NULL; i++)
+ sound_info->num_suffix_list_entries++;
-void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries)
-{
- if (Sound == NULL)
- Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
+ sound_info->file_list =
+ getFileListFromConfigList(config_list, config_suffix_list,
+ num_file_list_entries);
+ sound_info->suffix_list = config_suffix_list;
- sound_effect = sounds_list;
- num_sounds = num_list_entries;
-}
+ sound_info->artwork_list =
+ checked_calloc(num_file_list_entries * sizeof(SoundInfo *));
-void LoadSoundToList(char *basename, int list_pos)
-{
- if (Sound == NULL || list_pos >= num_sounds)
- return;
+ sound_info->content_list = NULL;
-#if 0
- printf("loading sound '%s' ... [%d]\n",
- basename, getNumNodes(SoundFileList));
-#endif
+ sound_info->load_artwork = Load_WAV;
+ sound_info->free_artwork = FreeSound;
- LoadCustomSound(&Sound[list_pos], basename);
-
-#if 0
- printf("loading sound '%s' done [%d]\n",
- basename, getNumNodes(SoundFileList));
-#endif
+ num_sounds = sound_info->num_file_list_entries;
+ Sound = (SoundInfo **)sound_info->artwork_list;
}
static MusicInfo *Load_MOD(char *filename)
HandleSoundRequest(snd_ctrl);
}
-ListNode *newListNode()
-{
- return checked_calloc(sizeof(ListNode));
-}
-
-void addNodeToList(ListNode **node_first, char *key, void *content)
-{
- ListNode *node_new = newListNode();
-
-#if 0
- printf("LIST: adding node with key '%s'\n", key);
-#endif
-
- node_new->key = getStringCopy(key);
- node_new->content = content;
- node_new->next = *node_first;
- *node_first = node_new;
-}
-
-void deleteNodeFromList(ListNode **node_first, char *key,
- void (*destructor_function)(void *))
-{
- if (node_first == NULL || *node_first == NULL)
- return;
-
-#if 0
- printf("[CHECKING LIST KEY '%s' == '%s']\n",
- (*node_first)->key, key);
-#endif
-
- if (strcmp((*node_first)->key, key) == 0)
- {
-#if 0
- printf("[DELETING LIST ENTRY]\n");
-#endif
-
- free((*node_first)->key);
- if (destructor_function)
- destructor_function((*node_first)->content);
- *node_first = (*node_first)->next;
- }
- else
- deleteNodeFromList(&(*node_first)->next, key, destructor_function);
-}
-
-ListNode *getNodeFromKey(ListNode *node_first, char *key)
-{
- if (node_first == NULL)
- return NULL;
-
- if (strcmp(node_first->key, key) == 0)
- return node_first;
- else
- return getNodeFromKey(node_first->next, key);
-}
-
-int getNumNodes(ListNode *node_first)
-{
- return (node_first ? 1 + getNumNodes(node_first->next) : 0);
-}
-
-void dumpList(ListNode *node_first)
-{
- ListNode *node = node_first;
-
- while (node)
- {
- printf("['%s' (%d)]\n", node->key,
- ((SoundInfo *)node->content)->num_references);
- node = node->next;
- }
-
- printf("[%d nodes]\n", getNumNodes(node_first));
-}
-
-static void LoadSoundsInfo()
-{
- char *filename = getCustomSoundConfigFilename();
- struct SetupFileList *setup_file_list;
- int i;
-
-#if 0
- printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename);
-#endif
-
- /* always start with reliable default values */
- for (i=0; i<num_sounds; i++)
- sound_effect[i].filename = NULL;
-
- if (filename == NULL)
- return;
-
- if ((setup_file_list = loadSetupFileList(filename)))
- {
- for (i=0; i<num_sounds; i++)
- sound_effect[i].filename =
- getStringCopy(getTokenValue(setup_file_list, sound_effect[i].text));
-
- freeSetupFileList(setup_file_list);
-
-#if 0
- for (i=0; i<num_sounds; i++)
- {
- printf("'%s' ", sound_effect[i].text);
- if (sound_effect[i].filename)
- printf("-> '%s'\n", sound_effect[i].filename);
- else
- printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename);
- }
-#endif
- }
-}
-
static void ReloadCustomSounds()
{
- static boolean draw_init_text = TRUE; /* only draw at startup */
- int i;
-
#if 0
- printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier);
+ printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
#endif
- LoadSoundsInfo();
-
- if (draw_init_text)
- DrawInitText("Loading sounds:", 120, FC_GREEN);
-
-#if 0
- printf("DEBUG: reloading %d sounds ...\n", num_sounds);
-#endif
-
- for(i=0; i<num_sounds; i++)
- {
- if (draw_init_text)
- DrawInitText(sound_effect[i].text, 150, FC_YELLOW);
-
- if (sound_effect[i].filename)
- LoadSoundToList(sound_effect[i].filename, i);
- else
- LoadSoundToList(sound_effect[i].default_filename, i);
- }
-
- draw_init_text = FALSE;
-
- /*
- printf("list size == %d\n", getNumNodes(SoundFileList));
- */
-
-#if 0
- dumpList(SoundFileList);
-#endif
+ ReloadCustomArtworkList(sound_info);
}
static void ReloadCustomMusic()
printf("DEBUG: reloading music '%s' ...\n", artwork.mus_current_identifier);
#endif
-#if 0
- /* this is done directly in LoadCustomMusic() now */
- FreeAllMusic();
-#endif
-
LoadCustomMusic();
}
void FreeAllSounds()
{
- int i;
-
- if (Sound == NULL)
- return;
-
-#if 0
- printf("%s: FREEING SOUNDS ...\n",
- IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
-#endif
-
- for(i=0; i<num_sounds; i++)
- deleteSoundEntry(&Sound[i]);
- /*
- FreeSound(Sound[i]);
- */
-
-#if 0
- printf("%s: FREEING SOUNDS -- DONE\n",
- IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
-#endif
-
- free(Sound);
-
- Sound = NULL;
- num_sounds = 0;
+ FreeCustomArtworkList(sound_info);
}
void FreeAllMusic()