/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr)
#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr)
-#if 0
-struct SoundHeader_SUN
-{
- unsigned long magic;
- unsigned long hdr_size;
- unsigned long data_size;
- unsigned long encoding;
- unsigned long sample_rate;
- unsigned long channels;
-};
-
-struct SoundHeader_8SVX
-{
- char magic_FORM[4];
- unsigned long chunk_size;
- char magic_8SVX[4];
-};
-#endif
-
#if defined(AUDIO_UNIX_NATIVE)
struct SoundHeader_WAV
{
unsigned short compression_code;
unsigned short num_channels;
- unsigned long sample_rate;
- unsigned long bytes_per_second;
+ unsigned int sample_rate;
+ unsigned int bytes_per_second;
unsigned short block_align;
unsigned short bits_per_sample;
};
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
};
typedef struct SampleInfo SoundInfo;
int state;
- unsigned long playing_starttime;
- unsigned long playing_pos;
+ unsigned int playing_starttime;
+ unsigned int playing_pos;
int type;
int format;
void *data_ptr; /* pointer to first sample (8 or 16 bit) */
- long data_len; /* number of samples, NOT number of bytes */
+ int data_len; /* number of samples, NOT number of bytes */
int num_channels; /* mono: 1 channel, stereo: 2 channels */
#if defined(TARGET_ALLEGRO)
static struct ArtworkListInfo *sound_info = NULL;
static struct ArtworkListInfo *music_info = NULL;
-#if 0
-static SoundInfo **Sound = NULL;
-#endif
-
static MusicInfo **Music_NoConf = NULL;
-#if 0
-static int num_sounds = 0;
-#endif
-
static int num_music_noconf = 0;
static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
if (audio.mixer_pid == 0) /* we are the child process */
audio.mixer_pid = getpid();
-#if 0
- printf("PID: %d [%s]\n", getpid(),(IS_CHILD_PROCESS() ? "child" : "parent"));
- Delay(10000 * 0);
-#endif
-
if (IS_CHILD_PROCESS())
Mixer_Main(); /* this function never returns */
else
SoundControl snd_ctrl;
TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
artwork.mus_current);
- unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
- unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1;
- unsigned long str_size3 = strlen(leveldir_current->music_path) + 1;
- unsigned long str_size4 = strlen(ti->basepath) + 1;
- unsigned long str_size5 = strlen(ti->fullpath) + 1;
+ unsigned int str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned int str_size2 = strlen(leveldir_current->sounds_path) + 1;
+ unsigned int str_size3 = strlen(leveldir_current->music_path) + 1;
+ unsigned int str_size4 = strlen(ti->basepath) + 1;
+ unsigned int str_size5 = strlen(ti->fullpath) + 1;
boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
- setup.override_level_sounds :
- setup.override_level_music);
+ gfx.override_level_sounds :
+ gfx.override_level_music);
if (IS_CHILD_PROCESS())
return;
if (leveldir_current == NULL) /* should never happen */
Error(ERR_EXIT, "leveldir_current == NULL");
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.state = type;
write(audio.mixer_pipe[1], ti,
sizeof(TreeInfo)) < 0 ||
write(audio.mixer_pipe[1], &str_size1,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size2,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size3,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size4,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], &str_size5,
- sizeof(unsigned long)) < 0 ||
+ sizeof(unsigned int)) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->fullpath,
str_size1) < 0 ||
write(audio.mixer_pipe[1], leveldir_current->sounds_path,
TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ?
&artwork.snd_current : &artwork.mus_current);
TreeInfo *ti = *ti_ptr;
- unsigned long str_size1, str_size2, str_size3, str_size4, str_size5;
+ unsigned int str_size1, str_size2, str_size3, str_size4, str_size5;
static char *set_identifier = NULL;
boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
- &setup.override_level_sounds :
- &setup.override_level_music);
+ &gfx.override_level_sounds :
+ &gfx.override_level_music);
- if (set_identifier)
- free(set_identifier);
+ checked_free(set_identifier);
set_identifier = checked_malloc(snd_ctrl->data_len);
if (ti == NULL)
ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
- if (leveldir_current->fullpath != NULL)
- free(leveldir_current->fullpath);
- if (leveldir_current->sounds_path != NULL)
- free(leveldir_current->sounds_path);
- if (leveldir_current->music_path != NULL)
- free(leveldir_current->music_path);
- if (ti->basepath != NULL)
- free(ti->basepath);
- if (ti->fullpath != NULL)
- free(ti->fullpath);
+
+ checked_free(leveldir_current->fullpath);
+ checked_free(leveldir_current->sounds_path);
+ checked_free(leveldir_current->music_path);
+ checked_free(ti->basepath);
+ checked_free(ti->fullpath);
if (read(audio.mixer_pipe[0], set_identifier,
snd_ctrl->data_len) != snd_ctrl->data_len ||
read(audio.mixer_pipe[0], ti,
sizeof(TreeInfo)) != sizeof(TreeInfo) ||
read(audio.mixer_pipe[0], &str_size1,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size2,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size3,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size4,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
+ sizeof(unsigned int)) != sizeof(unsigned int) ||
read(audio.mixer_pipe[0], &str_size5,
- sizeof(unsigned long)) != sizeof(unsigned long))
+ sizeof(unsigned int)) != sizeof(unsigned int))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
leveldir_current->fullpath = checked_calloc(str_size1);
int num_sounds = getSoundListSize();
int num_music = getMusicListSize();
-#if 0
- if (IS_MUSIC(snd_ctrl))
- printf("NEW MUSIC %d ARRIVED [%d/%d] [%d ACTIVE CHANNELS]\n",
- snd_ctrl.nr, num_music, num_music_noconf, mixer_active_channels);
- else
- printf("NEW SOUND %d ARRIVED [%d] [%d ACTIVE CHANNELS]\n",
- snd_ctrl.nr, num_sounds, mixer_active_channels);
-#endif
-
-#if 0
- /* !!! TEST ONLY !!! */
- if (IS_MUSIC(snd_ctrl))
- snd_ctrl.nr = 0;
-#endif
-
-#if 1
if (IS_MUSIC(snd_ctrl))
{
if (snd_ctrl.nr >= num_music) /* invalid music */
if (num_music_noconf == 0) /* no fallback music available */
return;
- snd_ctrl.nr = (-(snd_ctrl.nr + 1)) % num_music_noconf;
+ snd_ctrl.nr = UNMAP_NOCONF_MUSIC(snd_ctrl.nr) % num_music_noconf;
snd_info = Music_NoConf[snd_ctrl.nr];
}
else
snd_info = getSoundInfoEntryFromSoundID(snd_ctrl.nr);
}
- /*
- if (snd_ctrl.nr >= (IS_MUSIC(snd_ctrl) ? num_music : num_sounds))
- return;
- */
-#else
- if (IS_MUSIC(snd_ctrl))
- {
- if (num_music_noconf == 0)
- return;
-
- snd_ctrl.nr = snd_ctrl.nr % num_music_noconf;
- }
- else if (snd_ctrl.nr >= num_sounds)
- return;
-#endif
-
-#if 0
-#if 1
- snd_info = (IS_MUSIC(snd_ctrl) ? getMusicInfoEntryFromMusicID(snd_ctrl.nr) :
- getSoundInfoEntryFromSoundID(snd_ctrl.nr));
-#else
- snd_info = (IS_MUSIC(snd_ctrl) ? Music_NoConf[snd_ctrl.nr] :
- getSoundInfoEntryFromSoundID(snd_ctrl.nr));
-#endif
-#endif
-
if (snd_info == NULL)
return;
/* play music samples on a dedicated music channel */
if (IS_MUSIC(snd_ctrl))
{
-#if 0
- printf("::: slot %d, ptr 0x%08x\n", snd_ctrl.nr, snd_ctrl.data_ptr);
-#endif
-
Mixer_StopMusicChannel();
mixer[audio.music_channel] = snd_ctrl;
if (mixer[i].active && SAME_SOUND_DATA(mixer[i], snd_ctrl))
k++;
-#if 0
- printf("SOUND %d [CURRENTLY PLAYING %d TIMES]\n", snd_ctrl.nr, k);
-#endif
-
/* reset expiration delay for already playing loop sounds */
if (k > 0 && IS_LOOP(snd_ctrl))
{
{
if (mixer[i].active && SAME_SOUND_DATA(mixer[i], snd_ctrl))
{
-#if 0
- printf("RESETTING EXPIRATION FOR SOUND %d\n", snd_ctrl.nr);
-#endif
-
if (IS_FADING(mixer[i]))
Mixer_UnFadeChannel(i);
Mixer_SetChannelProperties(i);
Mixer_ResetChannelExpiration(i);
-
-#if 0
- printf("RESETTING VOLUME/STEREO FOR SOUND %d TO %d/%d\n",
- snd_ctrl.nr, snd_ctrl.volume, snd_ctrl.stereo_position);
-#endif
}
}
return;
}
-#if 0
- printf("PLAYING NEW SOUND %d\n", snd_ctrl.nr);
-#endif
-
/* don't play sound more than n times simultaneously (with n == 2 for now) */
if (k >= 2)
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
/* look for oldest equal sound */
{
if (!mixer[i].active)
{
- Error(ERR_RETURN, "Mixer_InsertSound: Channel %d inactive", i);
- Error(ERR_RETURN, "Mixer_InsertSound: This should never happen!");
+ Error(ERR_INFO, "Mixer_InsertSound: Channel %d inactive", i);
+ Error(ERR_INFO, "Mixer_InsertSound: This should never happen!");
mixer_active_channels--;
}
if (mixer_active_channels ==
audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
{
- unsigned long playing_current = Counter();
+ unsigned int playing_current = Counter();
int longest = 0, longest_nr = audio.first_sound_channel;
#if 0
/* print some debugging information about audio channel usage */
for (i = audio.first_sound_channel; i < audio.num_channels; i++)
{
- Error(ERR_RETURN, "Mixer_InsertSound: %d [%d]: %ld (%ld)",
- i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr);
+ Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %d (%d)",
+ i, mixer[i].active, mixer[i].data_len, (int)mixer[i].data_ptr);
}
#endif
#endif
/* add the new sound to the mixer */
for (i = audio.first_sound_channel; i < audio.num_channels; i++)
{
-#if 0
- printf("CHECKING CHANNEL %d FOR SOUND %d ...\n", i, snd_ctrl.nr);
-#endif
-
if (!mixer[i].active)
{
-#if 0
- printf("ADDING NEW SOUND %d TO MIXER\n", snd_ctrl.nr);
-#endif
-
#if defined(AUDIO_UNIX_NATIVE)
if (snd_info->data_len == 0)
{
static void Mixer_Main_DSP()
{
static short premix_first_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
- static long premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
+ static int premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
static byte playing_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
boolean stereo;
int fragment_size;
max_sample_size = fragment_size / (num_output_channels * sample_bytes);
/* first clear the last premixing buffer */
- memset(premix_last_buffer, 0,
- max_sample_size * num_output_channels * sizeof(long));
+ clear_mem(premix_last_buffer,
+ max_sample_size * num_output_channels * sizeof(int));
for (i = 0; i < audio.num_channels; i++)
{
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size * num_output_channels; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* adjust left and right channel volume due to stereo sound position */
if (stereo)
if (mixer[i].volume != SOUND_MAX_VOLUME)
for (j = 0; j < sample_size; j++)
premix_first_buffer[j] =
- mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+ mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
/* might be needed for u-law /dev/audio */
-#if 1
for (j = 0; j < sample_size; j++)
playing_buffer[j] =
linear_to_ulaw(premix_first_buffer[j]);
-#endif
/* delete completed sound entries from the mixer */
if (mixer[i].playing_pos >= mixer[i].data_len)
if (!audio.sound_available)
return NULL;
-#if 0
- printf("loading WAV file '%s'\n", filename);
-#endif
-
snd_info = checked_calloc(sizeof(SoundInfo));
#if defined(TARGET_SDL)
#else /* AUDIO_UNIX_NATIVE */
+ clear_mem(&header, sizeof(struct SoundHeader_WAV)); /* to make gcc happy */
+
if ((file = fopen(filename, MODE_READ)) == NULL)
{
Error(ERR_WARN, "cannot open sound file '%s'", filename);
/* read chunk id "RIFF" */
getFileChunkLE(file, chunk_name, &chunk_size);
- if (strcmp(chunk_name, "RIFF") != 0)
+ if (!strEqual(chunk_name, "RIFF"))
{
Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
fclose(file);
/* read "RIFF" type id "WAVE" */
getFileChunkLE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "WAVE") != 0)
+ if (!strEqual(chunk_name, "WAVE"))
{
Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename);
fclose(file);
while (getFileChunkLE(file, chunk_name, &chunk_size))
{
- if (strcmp(chunk_name, "fmt ") == 0)
+ if (strEqual(chunk_name, "fmt "))
{
if (chunk_size < WAV_HEADER_SIZE)
{
printf("WAV file: '%s'\n", filename);
printf(" Compression code: %d'\n", header.compression_code);
printf(" Number of channels: %d'\n", header.num_channels);
- printf(" Sample rate: %ld'\n", header.sample_rate);
- printf(" Average bytes per second: %ld'\n", header.bytes_per_second);
+ printf(" Sample rate: %d'\n", header.sample_rate);
+ printf(" Average bytes per second: %d'\n", header.bytes_per_second);
printf(" Block align: %d'\n", header.block_align);
printf(" Significant bits per sample: %d'\n", header.bits_per_sample);
#endif
}
- else if (strcmp(chunk_name, "data") == 0)
+ else if (strEqual(chunk_name, "data"))
{
data_byte_len = chunk_size;
static void *Load_WAV_or_MOD(char *filename)
{
- char *basename = strrchr(filename, '/');
-
- basename = (basename != NULL ? basename + 1 : filename);
-
- if (FileIsSound(basename))
+ if (FileIsSound(filename))
return Load_WAV(filename);
- else if (FileIsMusic(basename))
+ else if (FileIsMusic(filename))
return Load_MOD(filename);
else
return NULL;
return;
if (last_music_directory != NULL &&
- strcmp(last_music_directory, music_directory) == 0)
+ strEqual(last_music_directory, music_directory))
return; /* old and new music directory are the same */
if (last_music_directory != NULL)
}
if (draw_init_text)
- DrawInitText("Loading music:", 120, FC_GREEN);
+ DrawInitText("Loading music", 120, FC_GREEN);
while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
{
boolean music_already_used = FALSE;
int i;
+ /* skip all music files that are configured in music config file */
for (i = 0; i < num_music; i++)
{
struct FileInfo *music = getMusicListEntry(i);
- if (strcmp(basename, music->filename) == 0)
+ if (strEqual(basename, music->filename))
{
music_already_used = TRUE;
break;
if (music_already_used)
continue;
-#if 0
- if (FileIsSound(basename) || FileIsMusic(basename))
- printf("DEBUG: loading music '%s' ...\n", basename);
-#endif
-
if (draw_init_text)
DrawInitText(basename, 150, FC_YELLOW);
filename = getPath2(music_directory, basename);
- if (FileIsSound(basename))
- mus_info = Load_WAV(filename);
- else if (FileIsMusic(basename))
- mus_info = Load_MOD(filename);
+ if (FileIsMusic(basename))
+ mus_info = Load_WAV_or_MOD(filename);
free(filename);
closedir(dir);
draw_init_text = FALSE;
-
- if (num_music_noconf == 0)
- Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
- music_directory);
}
int getSoundListSize()
}
void InitSoundList(struct ConfigInfo *config_list, int num_file_list_entries,
- struct ConfigInfo *config_suffix_list,
+ struct ConfigTypeInfo *config_suffix_list,
char **base_prefixes, char **ext1_suffixes,
char **ext2_suffixes, char **ext3_suffixes,
char **ignore_tokens)
sound_info->load_artwork = Load_WAV;
sound_info->free_artwork = FreeSound;
-
-#if 0
- num_sounds = sound_info->num_file_list_entries;
- Sound = (SoundInfo **)sound_info->artwork_list;
-#endif
}
void InitMusicList(struct ConfigInfo *config_list, int num_file_list_entries,
- struct ConfigInfo *config_suffix_list,
+ struct ConfigTypeInfo *config_suffix_list,
char **base_prefixes, char **ext1_suffixes,
char **ext2_suffixes, char **ext3_suffixes,
char **ignore_tokens)
else if (stereo_position > SOUND_MAX_RIGHT)
stereo_position = SOUND_MAX_RIGHT;
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = TRUE;
snd_ctrl.nr = nr;
if (!audio.sound_available)
return;
- memset(&snd_ctrl, 0, sizeof(SoundControl)); /* to make valgrind happy */
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
snd_ctrl.active = FALSE;
snd_ctrl.nr = nr;
static void ReloadCustomSounds()
{
#if 0
- printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
+ printf("::: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
#endif
LoadArtworkConfig(sound_info);
ReloadCustomArtworkList(sound_info);
-
-#if 0
- num_sounds = getSoundListSize();
-#endif
}
static void ReloadCustomMusic()
{
#if 0
- printf("DEBUG: reloading music '%s' ...\n", artwork.mus_current_identifier);
+ printf("::: reloading music '%s' ...\n", artwork.mus_current_identifier);
#endif
LoadArtworkConfig(music_info);
ReloadCustomArtworkList(music_info);
-#if 1
/* load all music files from directory not defined in "musicinfo.conf" */
LoadCustomMusic_NoConf();
-#endif
}
void InitReloadCustomSounds(char *set_identifier)
#endif
}
- if (sound->source_filename)
- free(sound->source_filename);
+ checked_free(sound->source_filename);
free(sound);
}