#include "misc.h"
+#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
+
/* needed for comfortably saving engine snapshot buffers */
-#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
+#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
{
void LoadSnapshotBuffers(ListNode *);
void FreeSnapshotBuffers(ListNode *);
-void SaveSnapshotSingle();
-void SaveSnapshotToList();
+void SaveSnapshotSingle(ListNode *);
+void SaveSnapshotToList(ListNode *);
boolean LoadSnapshotSingle();
-boolean LoadSnapshotFromList_Older();
-boolean LoadSnapshotFromList_Newer();
+boolean LoadSnapshotFromList_Older(int);
+boolean LoadSnapshotFromList_Newer(int);
+boolean CheckSnapshotList();
void FreeSnapshotSingle();
void FreeSnapshotList();