char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getUserLevelDir(char *);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+char *getArtworkIdentifierForUserLevelSet(int);
+TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
-boolean CreateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);