char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getUserLevelDir(char *);
char *getCurrentLevelDir(void);
-
-void updateUserGameDataDir(void);
+char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+char *getArtworkIdentifierForUserLevelSet(int);
+TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
+void AddUserLevelSetToLevelInfo(char *);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();