#define TYPE_KEY_X11 (1 << 7)
#define TYPE_INTEGER (1 << 8)
#define TYPE_STRING (1 << 9)
-#define TYPE_ELEMENT (1 << 10)
-#define TYPE_GRAPHIC (1 << 11)
+#define TYPE_PLAYER (1 << 10)
+#define TYPE_ELEMENT (1 << 11)
+#define TYPE_GRAPHIC (1 << 12)
/* additional values for setup screen */
-#define TYPE_ENTER_SCREEN (1 << 12)
-#define TYPE_LEAVE_SCREEN (1 << 13)
-#define TYPE_ENTER_MENU (1 << 14)
-#define TYPE_LEAVE_MENU (1 << 15)
-#define TYPE_ENTER_LIST (1 << 16)
-#define TYPE_LEAVE_LIST (1 << 17)
-#define TYPE_EMPTY (1 << 18)
-#define TYPE_KEYTEXT (1 << 19)
-
-#define TYPE_GHOSTED (1 << 20)
-#define TYPE_QUERY (1 << 21)
+#define TYPE_ENTER_SCREEN (1 << 13)
+#define TYPE_LEAVE_SCREEN (1 << 14)
+#define TYPE_ENTER_MENU (1 << 15)
+#define TYPE_LEAVE_MENU (1 << 16)
+#define TYPE_ENTER_LIST (1 << 17)
+#define TYPE_LEAVE_LIST (1 << 18)
+#define TYPE_TEXT_INPUT (1 << 19)
+#define TYPE_EMPTY (1 << 20)
+#define TYPE_SKIPPABLE (1 << 21)
+#define TYPE_KEYTEXT (1 << 22)
+
+#define TYPE_GHOSTED (1 << 23)
+#define TYPE_QUERY (1 << 24)
/* additional values for internal purposes */
-#define TYPE_BITFIELD (1 << 22)
-#define TYPE_CONTENT (1 << 23)
-#define TYPE_ELEMENT_LIST (1 << 24)
-#define TYPE_CONTENT_LIST (1 << 25)
+#define TYPE_BITFIELD (1 << 25)
+#define TYPE_CONTENT (1 << 26)
+#define TYPE_ELEMENT_LIST (1 << 27)
+#define TYPE_CONTENT_LIST (1 << 28)
/* derived values for setup file handling */
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
TYPE_KEY_X11 | \
TYPE_INTEGER | \
TYPE_STRING | \
+ TYPE_PLAYER | \
TYPE_ELEMENT | \
TYPE_GRAPHIC)
#define TYPE_SKIP_ENTRY (TYPE_EMPTY | \
+ TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
TYPE_GHOSTED)
void InitTapeDirectory(char *);
void InitScoreDirectory(char *);
void InitUserLevelDirectory(char *);
+void InitNetworkLevelDirectory(char *);
void InitLevelSetupDirectory(char *);
-TreeInfo *newTreeInfo();
+TreeInfo *newTreeInfo(void);
TreeInfo *newTreeInfo_setDefaults(int);
void pushTreeInfo(TreeInfo **, TreeInfo *);
int numTreeInfo(TreeInfo *);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getUserLevelDir(char *);
+char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
SetupFileList *addListEntry(SetupFileList *, char *, char *);
SetupFileList *loadSetupFileList(char *);
-SetupFileHash *newSetupFileHash();
+SetupFileHash *newSetupFileHash(void);
void freeSetupFileHash(SetupFileHash *);
char *getHashEntry(SetupFileHash *, char *);
void setHashEntry(SetupFileHash *, char *, char *);
unsigned int get_hash_from_key(void *);
-boolean AdjustGraphicsForEMC();
+boolean AdjustGraphicsForEMC(void);
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
char *getArtworkIdentifierForUserLevelSet(int);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
-boolean checkIfCustomArtworkExistsForCurrentLevelSet();
+boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
-void SaveLevelSetup_LastSeries_Deactivate();
+void SaveLevelSetup_LastSeries_Deactivate(void);
void LoadLevelSetup_SeriesInfo(void);
void SaveLevelSetup_SeriesInfo(void);