void LoadLevelArtworkInfo(void);
void AddUserLevelSetToLevelInfo(char *);
-boolean UpdateUserLevelSet(char *, char *, char *, int, int);
-boolean CreateUserLevelSet(char *, char *, char *, int, int);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);