added functions to handle score cache files and directories
[rocksndiamonds.git] / src / libgame / setup.h
index b84bb822dd7abe6d98670b9c1f065b9fe1748fc6..da6c3f9fb9695bfd844a24c4fdf51ba0d1bf3252 100644 (file)
@@ -266,6 +266,7 @@ char *getProgramConfigFilename(char *);
 char *getTapeFilename(int);
 char *getSolutionTapeFilename(int);
 char *getScoreFilename(int);
+char *getScoreCacheFilename(int);
 char *getScoreTapeBasename(char *);
 char *getScoreTapeFilename(char *, int);
 char *getSetupFilename(void);
@@ -286,6 +287,7 @@ char *getCustomMusicDirectory(void);
 
 void InitTapeDirectory(char *);
 void InitScoreDirectory(char *);
+void InitScoreCacheDirectory(char *);
 void InitScoreTapeDirectory(char *, int);
 void InitUserLevelDirectory(char *);
 void InitNetworkLevelDirectory(char *);