#define TYPE_ENTER_LIST (1 << 16)
#define TYPE_LEAVE_LIST (1 << 17)
#define TYPE_EMPTY (1 << 18)
-#define TYPE_KEYTEXT (1 << 19)
+#define TYPE_SKIPPABLE (1 << 19)
+#define TYPE_KEYTEXT (1 << 20)
-#define TYPE_GHOSTED (1 << 20)
-#define TYPE_QUERY (1 << 21)
+#define TYPE_GHOSTED (1 << 21)
+#define TYPE_QUERY (1 << 22)
/* additional values for internal purposes */
-#define TYPE_BITFIELD (1 << 22)
-#define TYPE_CONTENT (1 << 23)
-#define TYPE_ELEMENT_LIST (1 << 24)
-#define TYPE_CONTENT_LIST (1 << 25)
+#define TYPE_BITFIELD (1 << 23)
+#define TYPE_CONTENT (1 << 24)
+#define TYPE_ELEMENT_LIST (1 << 25)
+#define TYPE_CONTENT_LIST (1 << 26)
/* derived values for setup file handling */
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
TYPE_GRAPHIC)
#define TYPE_SKIP_ENTRY (TYPE_EMPTY | \
+ TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
TYPE_GHOSTED)
char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getUserLevelDir(char *);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+char *getArtworkIdentifierForUserLevelSet(int);
+TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
-boolean CreateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);