void UpdateLastPlayedLevels_TreeInfo(void);
void StoreLastPlayedLevels(TreeInfo *);
+void ForcedStoreLastPlayedLevels(TreeInfo *);
void RestoreLastPlayedLevels(TreeInfo **);
+boolean CheckLastPlayedLevels(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);