char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getLevelDirFromTreeInfo(TreeInfo *);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
-void AddUserTreeSetToTreeInfo(char *, int);
+void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);