void InitTapeDirectory(char *);
void InitScoreDirectory(char *);
void InitUserLevelDirectory(char *);
+void InitNetworkLevelDirectory(char *);
void InitLevelSetupDirectory(char *);
TreeInfo *newTreeInfo();
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getUserLevelDir(char *);
+char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);