#define TYPE_STRING (1 << 7)
#define TYPE_TOKEN (1 << 8)
-#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
- TYPE_SWITCH | \
- TYPE_YES_NO | \
- TYPE_ECS_AGA )
-
/* additional values for setup screen */
#define TYPE_ENTER_SCREEN (1 << 9)
#define TYPE_ENTER_MENU (1 << 10)
#define TYPE_GHOSTED (1 << 14)
#define TYPE_QUERY (1 << 15)
+/* additional values for internal purposes */
+#define TYPE_BITFIELD (1 << 16)
+#define TYPE_ELEMENT (1 << 17)
+#define TYPE_CONTENT (1 << 18)
+#define TYPE_ELEMENT_LIST (1 << 19)
+#define TYPE_CONTENT_LIST (1 << 20)
+
+/* derived values for setup file handling */
+#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
+ TYPE_SWITCH | \
+ TYPE_YES_NO | \
+ TYPE_ECS_AGA )
+
+/* derived values for setup screen */
#define TYPE_VALUE (TYPE_BOOLEAN_STYLE | \
TYPE_KEY | \
TYPE_KEY_X11 | \
void sortTreeInfo(TreeInfo **,
int (*compare_function)(const void *, const void *));
-char *getUserDataDir(void);
+char *getHomeDir(void);
char *getCommonDataDir(void);
+char *getPersonalDataDir(void);
+char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
+void fixUserGameDataDir(void);
+
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void SetFilePermissions(char *, int);