void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
+void SaveLevelSetup_LastSeries_Deactivate();
void LoadLevelSetup_SeriesInfo(void);
void SaveLevelSetup_SeriesInfo(void);
+int LevelStats_getPlayed(int);
+int LevelStats_getSolved(int);
+void LevelStats_setPlayed(int, int);
+void LevelStats_setSolved(int, int);
+void LevelStats_incPlayed(int);
+void LevelStats_incSolved(int);
+
#endif /* MISC_H */