} \
+// sort priorities of special tree entries
+#define LEVELCLASS_TOP 0
+#define LEVELCLASS_PARENT 1
+#define LEVELCLASS_LAST_PLAYED_LEVEL 2
+
// sort priorities of level series (also used as level series classes)
#define LEVELCLASS_TUTORIAL_START 10
#define LEVELCLASS_TUTORIAL_END 99
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
+char *getTemporaryTapeFilename(void);
+char *getDefaultSolutionTapeFilename(int);
+char *getSokobanSolutionTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
+char *getScoreCacheFilename(int);
+char *getScoreTapeBasename(char *);
+char *getScoreTapeFilename(char *, int);
char *getSetupFilename(void);
char *getDefaultSetupFilename(void);
char *getEditorSetupFilename(void);
void InitTapeDirectory(char *);
void InitScoreDirectory(char *);
+void InitScoreCacheDirectory(char *);
+void InitScoreTapeDirectory(char *, int);
void InitUserLevelDirectory(char *);
void InitNetworkLevelDirectory(char *);
void InitLevelSetupDirectory(char *);
void removeTreeInfo(TreeInfo **);
int numTreeInfo(TreeInfo *);
boolean validLevelSeries(TreeInfo *);
+TreeInfo *getValidLevelSeries(TreeInfo *, TreeInfo *);
TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *);
TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *);
int numTreeInfoInGroup(TreeInfo *);
void freeTreeInfo(TreeInfo *);
char *getHomeDir(void);
-char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getMainUserGameDataDir(void);
char *getUserGameDataDir(void);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
void UpdateLastPlayedLevels_TreeInfo(void);
+void StoreLastPlayedLevels(TreeInfo *);
+void RestoreLastPlayedLevels(TreeInfo **);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);