fixed redraw/fade bugs when redefining the playfield size or position
[rocksndiamonds.git] / src / libgame / setup.h
index b0b6a8d2dfbc998fda2d1f85082a7caed3d0f412..090584b50d438a68eed3ce638aa0b8758da4073a 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* setup.h                                                  *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// setup.h
+// ============================================================================
 
 #ifndef SETUP_H
 #define SETUP_H
@@ -266,6 +264,7 @@ void sortTreeInfoBySortFunction(TreeInfo **,
                                int (*compare_function)(const void *,
                                                        const void *));
 void sortTreeInfo(TreeInfo **);
+void freeTreeInfo(TreeInfo *);
 
 char *getHomeDir(void);
 char *getCommonDataDir(void);
@@ -316,7 +315,15 @@ void LoadLevelArtworkInfo(void);
 
 void LoadLevelSetup_LastSeries(void);
 void SaveLevelSetup_LastSeries(void);
+void SaveLevelSetup_LastSeries_Deactivate();
 void LoadLevelSetup_SeriesInfo(void);
 void SaveLevelSetup_SeriesInfo(void);
 
+int LevelStats_getPlayed(int);
+int LevelStats_getSolved(int);
+void LevelStats_setPlayed(int, int);
+void LevelStats_setSolved(int, int);
+void LevelStats_incPlayed(int);
+void LevelStats_incSolved(int);
+
 #endif /* MISC_H */