#include "platform.h"
#include "setup.h"
+#include "sound.h"
#include "joystick.h"
#include "text.h"
#include "misc.h"
return filename;
}
-char *getCustomMusicDirectory(void)
+static boolean directoryExists_CheckMusic(char *directory, boolean check_music)
+{
+ if (!directoryExists(directory))
+ return FALSE;
+
+ if (!check_music)
+ return TRUE;
+
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+ int num_music = getMusicListSize();
+ boolean music_found = FALSE;
+
+ if ((dir = openDirectory(directory)) == NULL)
+ return FALSE;
+
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
+ {
+ char *basename = dir_entry->basename;
+ boolean music_already_used = FALSE;
+ int i;
+
+ // skip all music files that are configured in music config file
+ for (i = 0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+
+ if (strEqual(basename, music->filename))
+ {
+ music_already_used = TRUE;
+
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (FileIsMusic(dir_entry->filename))
+ {
+ music_found = TRUE;
+
+ break;
+ }
+ }
+
+ closeDirectory(dir);
+
+ return music_found;
+}
+
+static char *getCustomMusicDirectoryExt(boolean check_music)
{
static char *directory = NULL;
boolean skip_setup_artwork = FALSE;
{
// 1st try: look for special artwork in current level series directory
directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
- if (directoryExists(directory))
+ if (directoryExists_CheckMusic(directory, check_music))
return directory;
free(directory);
{
// 2nd try: look for special artwork configured in level series config
directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
- if (directoryExists(directory))
+ if (directoryExists_CheckMusic(directory, check_music))
return directory;
free(directory);
{
// 3rd try: look for special artwork in configured artwork directory
directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
- if (directoryExists(directory))
+ if (directoryExists_CheckMusic(directory, check_music))
return directory;
free(directory);
// 4th try: look for default artwork in new default artwork directory
directory = getStringCopy(getDefaultMusicDir(MUS_DEFAULT_SUBDIR));
- if (directoryExists(directory))
+ if (directoryExists_CheckMusic(directory, check_music))
return directory;
free(directory);
// 5th try: look for default artwork in old default artwork directory
directory = getStringCopy(options.music_directory);
- if (directoryExists(directory))
+ if (directoryExists_CheckMusic(directory, check_music))
return directory;
return NULL; // cannot find specified artwork file anywhere
}
+char *getCustomMusicDirectory(void)
+{
+ return getCustomMusicDirectoryExt(FALSE);
+}
+
+char *getCustomMusicDirectory_NoConf(void)
+{
+ return getCustomMusicDirectoryExt(TRUE);
+}
+
void MarkTapeDirectoryUploadsAsComplete(char *level_subdir)
{
char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
// ============================================================================
#define TOKEN_STR_LAST_LEVEL_SERIES "last_level_series"
+#define TOKEN_STR_LAST_PLAYED_MENU_USED "last_played_menu_used"
#define TOKEN_STR_LAST_PLAYED_LEVEL "last_played_level"
#define TOKEN_STR_HANDICAP_LEVEL "handicap_level"
#define TOKEN_STR_LAST_USER "last_user"
setString(&last_level_series[0], leveldir_current->identifier);
}
-static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, boolean store)
+#define LAST_PLAYED_MODE_SET 1
+#define LAST_PLAYED_MODE_SET_FORCED 2
+#define LAST_PLAYED_MODE_GET 3
+
+static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, int mode)
{
static char *identifier = NULL;
- if (store)
+ if (mode == LAST_PLAYED_MODE_SET)
{
setString(&identifier, (node && node->is_copy ? node->identifier : NULL));
-
- return NULL; // not used
}
- else
+ else if (mode == LAST_PLAYED_MODE_SET_FORCED)
+ {
+ setString(&identifier, (node ? node->identifier : NULL));
+ }
+ else if (mode == LAST_PLAYED_MODE_GET)
{
TreeInfo *node_new = getTreeInfoFromIdentifierExt(leveldir_first,
identifier,
TREE_NODE_TYPE_COPY);
return (node_new != NULL ? node_new : node);
}
+
+ return NULL; // not used
}
void StoreLastPlayedLevels(TreeInfo *node)
{
- StoreOrRestoreLastPlayedLevels(node, TRUE);
+ StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET);
+}
+
+void ForcedStoreLastPlayedLevels(TreeInfo *node)
+{
+ StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET_FORCED);
}
void RestoreLastPlayedLevels(TreeInfo **node)
{
- *node = StoreOrRestoreLastPlayedLevels(*node, FALSE);
+ *node = StoreOrRestoreLastPlayedLevels(*node, LAST_PLAYED_MODE_GET);
+}
+
+boolean CheckLastPlayedLevels(void)
+{
+ return (StoreOrRestoreLastPlayedLevels(NULL, LAST_PLAYED_MODE_GET) != NULL);
}
void LoadLevelSetup_LastSeries(void)
if (leveldir_current == NULL)
leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ char *last_played_menu_used =
+ getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_MENU_USED);
+
+ // store if last level set was selected from "last played" menu
+ if (strEqual(last_played_menu_used, "true"))
+ ForcedStoreLastPlayedLevels(leveldir_current);
+
for (i = 0; i < MAX_LEVELDIR_HISTORY; i++)
{
char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
- leveldir_current->identifier));
+ leveldir_current->identifier));
+
+ // store if last level set was selected from "last played" menu
+ boolean last_played_menu_used = CheckLastPlayedLevels();
+ char *setup_value = getSetupValue(TYPE_BOOLEAN, &last_played_menu_used);
+
+ fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_MENU_USED,
+ setup_value));
for (i = 0; last_level_series[i] != NULL; i++)
{