checked_free(filename);
sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
- filename = getPath2(getScoreDir(leveldir_current->subdir), basename);
+
+ /* used instead of "leveldir_current->subdir" (for network games) */
+ filename = getPath2(getScoreDir(levelset.identifier), basename);
return filename;
}