return "Unknown Level Class";
}
+static char *getCacheDir(void)
+{
+ static char *cache_dir = NULL;
+
+ if (cache_dir == NULL)
+ cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
+
+ return cache_dir;
+}
+
static char *getScoreDir(char *level_subdir)
{
static char *score_dir = NULL;
char *score_subdir = SCORES_DIRECTORY;
if (score_dir == NULL)
+ score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
+
+ if (level_subdir != NULL)
{
- if (program.global_scores)
- score_dir = getPath2(getCommonDataDir(), score_subdir);
- else
- score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
+ checked_free(score_level_dir);
+
+ score_level_dir = getPath2(score_dir, level_subdir);
+
+ return score_level_dir;
}
+ return score_dir;
+}
+
+static char *getScoreCacheDir(char *level_subdir)
+{
+ static char *score_dir = NULL;
+ static char *score_level_dir = NULL;
+ char *score_subdir = SCORES_DIRECTORY;
+
+ if (score_dir == NULL)
+ score_dir = getPath2(getCacheDir(), score_subdir);
+
if (level_subdir != NULL)
{
checked_free(score_level_dir);
return score_dir;
}
+static char *getScoreTapeDir(char *level_subdir, int nr)
+{
+ static char *score_tape_dir = NULL;
+ char tape_subdir[MAX_FILENAME_LEN];
+
+ checked_free(score_tape_dir);
+
+ sprintf(tape_subdir, "%03d", nr);
+ score_tape_dir = getPath2(getScoreDir(level_subdir), tape_subdir);
+
+ return score_tape_dir;
+}
+
static char *getUserSubdir(int nr)
{
static char user_subdir[16] = { 0 };
return levelsetup_dir;
}
-static char *getCacheDir(void)
-{
- static char *cache_dir = NULL;
-
- if (cache_dir == NULL)
- cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
-
- return cache_dir;
-}
-
static char *getNetworkDir(void)
{
static char *network_dir = NULL;
if (strSuffix(command_filename_1, ".exe"))
command_filename_1[strlen(command_filename_1) - 4] = '\0';
- char *ro_base_path = getProgramMainDataPath(command_filename, RO_BASE_PATH);
- char *conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
+ char *base_path = getProgramMainDataPath(command_filename, BASE_PATH);
+ char *conf_directory = getPath2(base_path, CONF_DIRECTORY);
char *command_basepath = getBasePath(command_filename);
char *command_basename = getBaseNameNoSuffix(command_filename);
config_filename_2 = getStringCat2(command_filename_2, ".conf");
config_filename_3 = getPath2(conf_directory, SETUP_FILENAME);
- checked_free(ro_base_path);
+ checked_free(base_path);
checked_free(conf_directory);
checked_free(command_basepath);
return filename;
}
-char *getSolutionTapeFilename(int nr)
+char *getTemporaryTapeFilename(void)
+{
+ static char *filename = NULL;
+ char basename[MAX_FILENAME_LEN];
+
+ checked_free(filename);
+
+ sprintf(basename, "tmp.%s", TAPEFILE_EXTENSION);
+ filename = getPath2(getTapeDir(NULL), basename);
+
+ return filename;
+}
+
+char *getDefaultSolutionTapeFilename(int nr)
{
static char *filename = NULL;
char basename[MAX_FILENAME_LEN];
sprintf(basename, "%03d.%s", nr, TAPEFILE_EXTENSION);
filename = getPath2(getSolutionTapeDir(), basename);
- if (!fileExists(filename))
- {
- static char *filename_sln = NULL;
+ return filename;
+}
+
+char *getSokobanSolutionTapeFilename(int nr)
+{
+ static char *filename = NULL;
+ char basename[MAX_FILENAME_LEN];
- checked_free(filename_sln);
+ checked_free(filename);
+
+ sprintf(basename, "%03d.sln", nr);
+ filename = getPath2(getSolutionTapeDir(), basename);
+
+ return filename;
+}
+
+char *getSolutionTapeFilename(int nr)
+{
+ char *filename = getDefaultSolutionTapeFilename(nr);
- sprintf(basename, "%03d.sln", nr);
- filename_sln = getPath2(getSolutionTapeDir(), basename);
+ if (!fileExists(filename))
+ {
+ char *filename2 = getSokobanSolutionTapeFilename(nr);
- if (fileExists(filename_sln))
- return filename_sln;
+ if (fileExists(filename2))
+ return filename2;
}
return filename;
return filename;
}
+char *getScoreCacheFilename(int nr)
+{
+ static char *filename = NULL;
+ char basename[MAX_FILENAME_LEN];
+
+ checked_free(filename);
+
+ sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ filename = getPath2(getScoreCacheDir(levelset.identifier), basename);
+
+ return filename;
+}
+
+char *getScoreTapeBasename(char *name)
+{
+ static char basename[MAX_FILENAME_LEN];
+ char basename_raw[MAX_FILENAME_LEN];
+ char timestamp[20];
+
+ sprintf(timestamp, "%s", getCurrentTimestamp());
+ sprintf(basename_raw, "%s-%s", timestamp, name);
+ sprintf(basename, "%s-%08x", timestamp, get_hash_from_key(basename_raw));
+
+ return basename;
+}
+
+char *getScoreTapeFilename(char *basename_no_ext, int nr)
+{
+ static char *filename = NULL;
+ char basename[MAX_FILENAME_LEN];
+
+ checked_free(filename);
+
+ sprintf(basename, "%s.%s", basename_no_ext, TAPEFILE_EXTENSION);
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ filename = getPath2(getScoreTapeDir(levelset.identifier, nr), basename);
+
+ return filename;
+}
+
char *getSetupFilename(void)
{
static char *filename = NULL;
void InitScoreDirectory(char *level_subdir)
{
- int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+ createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+ createDirectory(getScoreDir(NULL), "main score", PERMS_PRIVATE);
+ createDirectory(getScoreDir(level_subdir), "level score", PERMS_PRIVATE);
+}
- if (program.global_scores)
- createDirectory(getCommonDataDir(), "common data", permissions);
- else
- createDirectory(getMainUserGameDataDir(), "main user data", permissions);
+void InitScoreCacheDirectory(char *level_subdir)
+{
+ createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+ createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE);
+ createDirectory(getScoreCacheDir(NULL), "main score", PERMS_PRIVATE);
+ createDirectory(getScoreCacheDir(level_subdir), "level score", PERMS_PRIVATE);
+}
- createDirectory(getScoreDir(NULL), "main score", permissions);
- createDirectory(getScoreDir(level_subdir), "level score", permissions);
+void InitScoreTapeDirectory(char *level_subdir, int nr)
+{
+ InitScoreDirectory(level_subdir);
+
+ createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE);
}
static void SaveUserLevelInfo(void);
return dir;
}
-char *getCommonDataDir(void)
-{
- static char *common_data_dir = NULL;
-
-#if defined(PLATFORM_WIN32)
- if (common_data_dir == NULL)
- {
- char *dir = checked_malloc(MAX_PATH + 1);
-
- if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, 0, dir))
- && !strEqual(dir, "")) // empty for Windows 95/98
- common_data_dir = getPath2(dir, program.userdata_subdir);
- else
- common_data_dir = options.rw_base_directory;
- }
-#else
- if (common_data_dir == NULL)
- common_data_dir = options.rw_base_directory;
-#endif
-
- return common_data_dir;
-}
-
char *getPersonalDataDir(void)
{
static char *personal_data_dir = NULL;
setString(&last_level_series[0], leveldir_current->identifier);
}
+static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, boolean store)
+{
+ static char *identifier = NULL;
+
+ if (store)
+ {
+ setString(&identifier, (node && node->is_copy ? node->identifier : NULL));
+
+ return NULL; // not used
+ }
+ else
+ {
+ TreeInfo *node_new = getTreeInfoFromIdentifierExt(leveldir_first,
+ identifier,
+ TREE_NODE_TYPE_COPY);
+ return (node_new != NULL ? node_new : node);
+ }
+}
+
+void StoreLastPlayedLevels(TreeInfo *node)
+{
+ StoreOrRestoreLastPlayedLevels(node, TRUE);
+}
+
+void RestoreLastPlayedLevels(TreeInfo **node)
+{
+ *node = StoreOrRestoreLastPlayedLevels(*node, FALSE);
+}
+
void LoadLevelSetup_LastSeries(void)
{
// --------------------------------------------------------------------------