return NULL; // cannot find specified artwork file anywhere
}
+static char *getCreditsBasename(int nr)
+{
+ static char basename[32];
+
+ sprintf(basename, "credits_%d.txt", nr + 1);
+
+ return basename;
+}
+
+char *getCreditsFilename(int nr, boolean global)
+{
+ char *basename = getCreditsBasename(nr);
+ char *basepath = NULL;
+ static char *credits_subdir = NULL;
+ static char *filename = NULL;
+
+ if (credits_subdir == NULL)
+ credits_subdir = getPath2(DOCS_DIRECTORY, CREDITS_DIRECTORY);
+
+ checked_free(filename);
+
+ // look for credits file in the game's base or current level set directory
+ basepath = (global ? options.base_directory : getCurrentLevelDir());
+
+ filename = getPath3(basepath, credits_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; // cannot find credits file
+}
+
+static char *getProgramInfoBasename(int nr)
+{
+ static char basename[32];
+
+ sprintf(basename, "program_%d.txt", nr + 1);
+
+ return basename;
+}
+
+char *getProgramInfoFilename(int nr)
+{
+ char *basename = getProgramInfoBasename(nr);
+ static char *info_subdir = NULL;
+ static char *filename = NULL;
+
+ if (info_subdir == NULL)
+ info_subdir = getPath2(DOCS_DIRECTORY, INFO_DIRECTORY);
+
+ checked_free(filename);
+
+ // look for program info file in the game's base directory
+ filename = getPath3(options.base_directory, info_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; // cannot find program info file
+}
+
static char *getCorrectedArtworkBasename(char *basename)
{
return basename;
return NULL; // cannot find specified artwork file anywhere
}
+void MarkTapeDirectoryUploadsAsComplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+ touchFile(filename);
+
+ checked_free(filename);
+}
+
+void MarkTapeDirectoryUploadsAsIncomplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+ unlink(filename);
+
+ checked_free(filename);
+}
+
+boolean CheckTapeDirectoryUploadsComplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+ boolean success = fileExists(filename);
+
+ checked_free(filename);
+
+ return success;
+}
+
void InitTapeDirectory(char *level_subdir)
{
+ boolean new_tape_dir = !directoryExists(getTapeDir(level_subdir));
+
createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
createDirectory(getTapeDir(NULL), "main tape", PERMS_PRIVATE);
createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE);
+
+ if (new_tape_dir)
+ MarkTapeDirectoryUploadsAsComplete(level_subdir);
}
void InitScoreDirectory(char *level_subdir)
return hash;
}
-static int keys_are_equal(void *key1, void *key2)
+int hash_keys_are_equal(void *key1, void *key2)
{
return (strEqual((char *)key1, (char *)key2));
}
SetupFileHash *newSetupFileHash(void)
{
SetupFileHash *new_hash =
- create_hashtable(16, 0.75, get_hash_from_key, keys_are_equal);
+ create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
if (new_hash == NULL)
Fail("create_hashtable() failed -- out of memory");
}
}
+TreeInfo *addTopTreeInfoNode(TreeInfo *node_first)
+{
+ // add top tree node with back link node in previous tree
+ node_first = createTopTreeInfoNode(node_first);
+
+ // set all parent links (back links) in complete tree
+ setTreeInfoParentNodes(node_first, NULL);
+
+ return node_first;
+}
+
// ----------------------------------------------------------------------------
// functions for handling level and custom artwork info cache
LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, TRUE);
LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, FALSE);
- // add top tree node over all three separate sub-trees
- *artwork_node = createTopTreeInfoNode(*artwork_node);
-
- // set all parent links (back links) in complete artwork tree
- setTreeInfoParentNodes(*artwork_node, NULL);
+ // add top tree node over all sub-trees and set parent links
+ *artwork_node = addTopTreeInfoNode(*artwork_node);
}
void LoadLevelArtworkInfo(void)
for (i = 0; last_level_series[i] != NULL; i++)
{
- char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+ char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 1 + 10 + 1];
sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);