for (i = 0; i < (depth + 1) * 3; i++)
printf(" ");
+ printf("'%s' / '%s'\n", node->identifier, node->name);
+
+ /*
+ // use for dumping artwork info tree
printf("subdir == '%s' ['%s', '%s'] [%d])\n",
node->subdir, node->fullpath, node->basepath, node->in_user_dir);
+ */
if (node->node_group != NULL)
dumpTreeInfo(node->node_group, depth + 1);
return addListEntry(list->next, token, value);
}
+#if 0
#ifdef DEBUG
static void printSetupFileList(SetupFileList *list)
{
printSetupFileList(list->next);
}
#endif
+#endif
#ifdef DEBUG
DEFINE_HASHTABLE_INSERT(insert_hash_entry, char, char);
ti->last_level = 0;
ti->level_group = FALSE;
ti->handicap_level = 0;
+#if 1
+ ti->readonly = parent->readonly;
+#else
ti->readonly = TRUE;
+#endif
ti->handicap = TRUE;
ti->skip_levels = FALSE;
}
return ti_copy;
}
-static void freeTreeInfo(TreeInfo *ti)
+void freeTreeInfo(TreeInfo *ti)
{
if (ti == NULL)
return;
{
const TreeInfo *entry1 = *((TreeInfo **)object1);
const TreeInfo *entry2 = *((TreeInfo **)object2);
- int class_sorting1, class_sorting2;
+ int class_sorting1 = 0, class_sorting2 = 0;
int compare_result;
if (entry1->type == TREE_TYPE_LEVEL_DIR)
class_sorting1 = LEVELSORTING(entry1);
class_sorting2 = LEVELSORTING(entry2);
}
- else
+ else if (entry1->type == TREE_TYPE_GRAPHICS_DIR ||
+ entry1->type == TREE_TYPE_SOUNDS_DIR ||
+ entry1->type == TREE_TYPE_MUSIC_DIR)
{
class_sorting1 = ARTWORKSORTING(entry1);
class_sorting2 = ARTWORKSORTING(entry2);
char *directory_name)
{
#if 0
- static unsigned long progress_delay = 0;
- unsigned long progress_delay_value = 100; /* (in milliseconds) */
+ static unsigned int progress_delay = 0;
+ unsigned int progress_delay_value = 100; /* (in milliseconds) */
#endif
char *directory_path = getPath2(level_directory, directory_name);
char *filename = getPath2(directory_path, LEVELINFO_FILENAME);
leveldir_new->in_user_dir =
(!strEqual(leveldir_new->basepath, options.level_directory));
+#if 0
+ printf("::: '%s' -> %d\n",
+ leveldir_new->identifier,
+ leveldir_new->in_user_dir);
+#endif
+
/* adjust some settings if user's private level directory was detected */
if (leveldir_new->sort_priority == LEVELCLASS_UNDEFINED &&
leveldir_new->in_user_dir &&
LevelDirTree *level_node)
{
#if 0
- static unsigned long progress_delay = 0;
- unsigned long progress_delay_value = 100; /* (in milliseconds) */
+ static unsigned int progress_delay = 0;
+ unsigned int progress_delay_value = 100; /* (in milliseconds) */
#endif
int type = (*artwork_node)->type;
free(filename);
}
-void SaveLevelSetup_LastSeries()
+static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
{
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup.conf */
fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
getCookie("LEVELSETUP")));
+
+ if (deactivate_last_level_series)
+ fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
+
fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
level_subdir));
free(filename);
}
+void SaveLevelSetup_LastSeries()
+{
+ SaveLevelSetup_LastSeries_Ext(FALSE);
+}
+
+void SaveLevelSetup_LastSeries_Deactivate()
+{
+ SaveLevelSetup_LastSeries_Ext(TRUE);
+}
+
static void checkSeriesInfo()
{
static char *level_directory = NULL;
DIR *dir;
+#if 0
struct dirent *dir_entry;
+#endif
/* check for more levels besides the 'levels' field of 'levelinfo.conf' */
if ((dir = opendir(level_directory)) == NULL)
{
Error(ERR_WARN, "cannot read level directory '%s'", level_directory);
+
return;
}
+#if 0
while ((dir_entry = readdir(dir)) != NULL) /* last directory entry */
{
if (strlen(dir_entry->d_name) > 4 &&
levelnum_value = atoi(levelnum_str);
-#if 0
if (levelnum_value < leveldir_current->first_level)
{
Error(ERR_WARN, "additional level %d found", levelnum_value);
Error(ERR_WARN, "additional level %d found", levelnum_value);
leveldir_current->last_level = levelnum_value;
}
-#endif
}
}
+#endif
closedir(dir);
}
char *filename;
SetupFileHash *level_setup_hash = NULL;
char *level_subdir = leveldir_current->subdir;
+ int i;
/* always start with reliable default values */
level_nr = leveldir_current->first_level;
+ for (i = 0; i < MAX_LEVELS; i++)
+ {
+ LevelStats_setPlayed(i, 0);
+ LevelStats_setSolved(i, 0);
+ }
+
checkSeriesInfo(leveldir_current);
/* ----------------------------------------------------------------------- */
{
char *token_value;
+ /* get last played level in this level set */
+
token_value = getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_LEVEL);
if (token_value)
level_nr = leveldir_current->last_level;
}
+ /* get handicap level in this level set */
+
token_value = getHashEntry(level_setup_hash, TOKEN_STR_HANDICAP_LEVEL);
if (token_value)
leveldir_current->handicap_level = level_nr;
}
+ /* get number of played and solved levels in this level set */
+
+ BEGIN_HASH_ITERATION(level_setup_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+ char *value = HASH_ITERATION_VALUE(itr);
+
+ if (strlen(token) == 3 &&
+ token[0] >= '0' && token[0] <= '9' &&
+ token[1] >= '0' && token[1] <= '9' &&
+ token[2] >= '0' && token[2] <= '9')
+ {
+ int level_nr = atoi(token);
+
+ if (value != NULL)
+ LevelStats_setPlayed(level_nr, atoi(value)); /* read 1st column */
+
+ value = strchr(value, ' ');
+
+ if (value != NULL)
+ LevelStats_setSolved(level_nr, atoi(value)); /* read 2nd column */
+ }
+ }
+ END_HASH_ITERATION(hash, itr)
+
checkSetupFileHashIdentifier(level_setup_hash, filename,
getCookie("LEVELSETUP"));
char *level_nr_str = int2str(level_nr, 0);
char *handicap_level_str = int2str(leveldir_current->handicap_level, 0);
FILE *file;
+ int i;
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup/<level series>/levelsetup.conf */
getCookie("LEVELSETUP")));
fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL,
level_nr_str));
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
- handicap_level_str));
+ fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
+ handicap_level_str));
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;
+ i++)
+ {
+ if (LevelStats_getPlayed(i) > 0 ||
+ LevelStats_getSolved(i) > 0)
+ {
+ char token[16];
+ char value[16];
+
+ sprintf(token, "%03d", i);
+ sprintf(value, "%d %d", LevelStats_getPlayed(i), LevelStats_getSolved(i));
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(token, value));
+ }
+ }
fclose(file);
free(filename);
}
+
+int LevelStats_getPlayed(int nr)
+{
+ return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].played : 0);
+}
+
+int LevelStats_getSolved(int nr)
+{
+ return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].solved : 0);
+}
+
+void LevelStats_setPlayed(int nr, int value)
+{
+ if (nr >= 0 && nr < MAX_LEVELS)
+ level_stats[nr].played = value;
+}
+
+void LevelStats_setSolved(int nr, int value)
+{
+ if (nr >= 0 && nr < MAX_LEVELS)
+ level_stats[nr].solved = value;
+}
+
+void LevelStats_incPlayed(int nr)
+{
+ if (nr >= 0 && nr < MAX_LEVELS)
+ level_stats[nr].played++;
+}
+
+void LevelStats_incSolved(int nr)
+{
+ if (nr >= 0 && nr < MAX_LEVELS)
+ level_stats[nr].solved++;
+}