return new_level_subdir;
}
-static char *getTapeDir(char *level_subdir)
+char *getTapeDir(char *level_subdir)
{
static char *tape_dir = NULL;
char *data_dir = getUserGameDataDir();
return NULL; // cannot find specified artwork file anywhere
}
+void MarkTapeDirectoryUploadsAsComplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+ touchFile(filename);
+
+ checked_free(filename);
+}
+
+void MarkTapeDirectoryUploadsAsIncomplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+ unlink(filename);
+
+ checked_free(filename);
+}
+
+boolean CheckTapeDirectoryUploadsComplete(char *level_subdir)
+{
+ char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+ boolean success = fileExists(filename);
+
+ checked_free(filename);
+
+ return success;
+}
+
void InitTapeDirectory(char *level_subdir)
{
+ boolean new_tape_dir = !directoryExists(getTapeDir(level_subdir));
+
createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
createDirectory(getTapeDir(NULL), "main tape", PERMS_PRIVATE);
createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE);
+
+ if (new_tape_dir)
+ MarkTapeDirectoryUploadsAsComplete(level_subdir);
}
void InitScoreDirectory(char *level_subdir)
DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n",
bullet, node->name, node->identifier,
(node->node_parent ? node->node_parent->identifier : "-"),
- (node->node_group ? "[GROUP]" : ""));
+ (node->node_group ? "[GROUP]" :
+ node->is_copy ? "[COPY]" : ""));
if (!node->node_group && !node->parent_link)
num_leaf_nodes++;
for (i = 0; last_level_series[i] != NULL; i++)
{
- char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+ char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 1 + 10 + 1];
sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);