return LEVELDIR_ARTWORK_PATH(leveldir_current, type);
}
+char *getProgramConfigFilename(char *command_filename_ptr)
+{
+ char *command_filename_1 = getStringCopy(command_filename_ptr);
+
+ // strip trailing executable suffix from command filename
+ if (strSuffix(command_filename_1, ".exe"))
+ command_filename_1[strlen(command_filename_1) - 4] = '\0';
+
+ char *command_basepath = getBasePath(command_filename_ptr);
+ char *command_basename = getBaseNameNoSuffix(command_filename_ptr);
+ char *command_filename_2 = getPath2(command_basepath, command_basename);
+
+ char *config_filename_1 = getStringCat2(command_filename_1, ".conf");
+ char *config_filename_2 = getStringCat2(command_filename_2, ".conf");
+
+ // 1st try: look for config file that exactly matches the binary filename
+ if (fileExists(config_filename_1))
+ return config_filename_1;
+
+ // 2nd try: return config filename that matches binary filename without suffix
+ return config_filename_2;
+}
+
char *getTapeFilename(int nr)
{
static char *filename = NULL;
return filename;
}
+char *getDefaultSetupFilename()
+{
+ return program.config_filename;
+}
+
char *getEditorSetupFilename()
{
static char *filename = NULL;
if (fileExists(filename))
return filename;
-#if defined(CREATE_SPECIAL_EDITION)
- free(filename);
+ if (!strEqual(GFX_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+ {
+ free(filename);
- if (options.debug)
- Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+ if (options.debug)
+ Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+ basename);
- /* 6th try: look for fallback artwork in old default artwork directory */
- /* (needed to prevent errors when trying to access unused artwork files) */
- filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
- if (fileExists(filename))
- return filename;
-#endif
+ /* 6th try: look for fallback artwork in old default artwork directory */
+ /* (needed to prevent errors when trying to access unused artwork files) */
+ filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
+ if (fileExists(filename))
+ return filename;
+ }
return NULL; /* cannot find specified artwork file anywhere */
}
if (fileExists(filename))
return filename;
-#if defined(CREATE_SPECIAL_EDITION)
- free(filename);
+ if (!strEqual(SND_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+ {
+ free(filename);
- if (options.debug)
- Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+ if (options.debug)
+ Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+ basename);
- /* 6th try: look for fallback artwork in old default artwork directory */
- /* (needed to prevent errors when trying to access unused artwork files) */
- filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME);
- if (fileExists(filename))
- return filename;
-#endif
+ /* 6th try: look for fallback artwork in old default artwork directory */
+ /* (needed to prevent errors when trying to access unused artwork files) */
+ filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME);
+ if (fileExists(filename))
+ return filename;
+ }
return NULL; /* cannot find specified artwork file anywhere */
}
if (fileExists(filename))
return filename;
-#if defined(CREATE_SPECIAL_EDITION)
- free(filename);
+ if (!strEqual(MUS_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+ {
+ free(filename);
- if (options.debug)
- Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+ if (options.debug)
+ Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+ basename);
- /* 6th try: look for fallback artwork in old default artwork directory */
- /* (needed to prevent errors when trying to access unused artwork files) */
- filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME);
- if (fileExists(filename))
- return filename;
-#endif
+ /* 6th try: look for fallback artwork in old default artwork directory */
+ /* (needed to prevent errors when trying to access unused artwork files) */
+ filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME);
+ if (fileExists(filename))
+ return filename;
+ }
return NULL; /* cannot find specified artwork file anywhere */
}
return user_game_data_dir;
}
-void updateUserGameDataDir()
-{
-#if defined(PLATFORM_MACOSX)
- char *userdata_dir_old = getPath2(getHomeDir(), program.userdata_subdir_unix);
- char *userdata_dir_new = getUserGameDataDir(); /* do not free() this */
-
- /* convert old Unix style game data directory to Mac OS X style, if needed */
- if (directoryExists(userdata_dir_old) && !directoryExists(userdata_dir_new))
- {
- if (rename(userdata_dir_old, userdata_dir_new) != 0)
- {
- Error(ERR_WARN, "cannot move game data directory '%s' to '%s'",
- userdata_dir_old, userdata_dir_new);
-
- /* continue using Unix style data directory -- this should not happen */
- program.userdata_path = getPath2(getPersonalDataDir(),
- program.userdata_subdir_unix);
- }
- }
-
- free(userdata_dir_old);
-#endif
-}
-
char *getSetupDir()
{
return getUserGameDataDir();
return compare_result;
}
-static void createParentTreeInfoNode(TreeInfo *node_parent)
+static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent)
{
TreeInfo *ti_new;
if (node_parent == NULL)
- return;
+ return NULL;
ti_new = newTreeInfo();
setTreeInfoToDefaults(ti_new, node_parent->type);
setString(&ti_new->name, ".. (parent directory)");
setString(&ti_new->name_sorting, ti_new->name);
- setString(&ti_new->subdir, "..");
+ setString(&ti_new->subdir, STRING_PARENT_DIRECTORY);
setString(&ti_new->fullpath, node_parent->fullpath);
ti_new->sort_priority = node_parent->sort_priority;
setString(&ti_new->class_desc, getLevelClassDescription(ti_new));
pushTreeInfo(&node_parent->node_group, ti_new);
+
+ return ti_new;
+}
+
+static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
+{
+ TreeInfo *ti_new, *ti_new2;
+
+ if (node_first == NULL)
+ return NULL;
+
+ ti_new = newTreeInfo();
+ setTreeInfoToDefaults(ti_new, TREE_TYPE_LEVEL_DIR);
+
+ ti_new->node_parent = NULL;
+ ti_new->parent_link = FALSE;
+
+ setString(&ti_new->identifier, node_first->identifier);
+ setString(&ti_new->name, "level sets");
+ setString(&ti_new->name_sorting, ti_new->name);
+
+ setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
+ setString(&ti_new->fullpath, node_first->fullpath);
+
+ ti_new->sort_priority = node_first->sort_priority;;
+ ti_new->latest_engine = node_first->latest_engine;
+
+ setString(&ti_new->class_desc, "level sets");
+
+ ti_new->node_group = node_first;
+ ti_new->level_group = TRUE;
+
+ ti_new2 = createParentTreeInfoNode(ti_new);
+
+ setString(&ti_new2->name, ".. (main menu)");
+ setString(&ti_new2->name_sorting, ti_new2->name);
+
+ return ti_new;
}
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL));
+ leveldir_first = createTopTreeInfoNode(leveldir_first);
+
/* after loading all level set information, clone the level directory tree
and remove all level sets without levels (these may still contain artwork
to be offered in the setup menu as "custom artwork", and are therefore
/* always start with reliable default values */
leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
- "jue_start");
- if (leveldir_current == NULL)
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
-#endif
+ if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET))
+ {
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ DEFAULT_LEVELSET);
+ if (leveldir_current == NULL)
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ }
if ((level_setup_hash = loadSetupFileHash(filename)))
{
LevelStats_setSolved(i, 0);
}
- checkSeriesInfo(leveldir_current);
+ checkSeriesInfo();
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup/<level series>/levelsetup.conf */