return artwork_dir;
}
-char *getLevelArtworkDir(TreeInfo *ti)
+void setLevelArtworkDir(TreeInfo *ti)
{
- char *artwork_path, *artwork_set;
+ char **artwork_path_ptr, *artwork_set;
+ TreeInfo *level_artwork;
if (ti == NULL || leveldir_current == NULL)
- return NOT_AVAILABLE;
-
- artwork_path =
- (ti->type == TREE_TYPE_GRAPHICS_DIR ? leveldir_current->graphics_path :
- ti->type == TREE_TYPE_SOUNDS_DIR ? leveldir_current->sounds_path :
- ti->type == TREE_TYPE_MUSIC_DIR ? leveldir_current->music_path : NULL);
+ return;
- if (artwork_path != NULL)
- return artwork_path;
+ artwork_path_ptr =
+ (ti->type == TREE_TYPE_GRAPHICS_DIR ? &leveldir_current->graphics_path :
+ ti->type == TREE_TYPE_SOUNDS_DIR ? &leveldir_current->sounds_path :
+ &leveldir_current->music_path);
artwork_set =
(ti->type == TREE_TYPE_GRAPHICS_DIR ? leveldir_current->graphics_set :
ti->type == TREE_TYPE_SOUNDS_DIR ? leveldir_current->sounds_set :
- ti->type == TREE_TYPE_MUSIC_DIR ? leveldir_current->music_set : NULL);
+ leveldir_current->music_set);
- if (artwork_set != NULL)
- {
- TreeInfo *level_artwork = getTreeInfoFromIdentifier(ti, artwork_set);
+ if ((level_artwork = getTreeInfoFromIdentifier(ti, artwork_set)) == NULL)
+ return;
- if (level_artwork != NULL)
- return getSetupArtworkDir(level_artwork);
- }
+ if (*artwork_path_ptr != NULL)
+ free(*artwork_path_ptr);
+
+ *artwork_path_ptr = getStringCopy(getSetupArtworkDir(level_artwork));
+}
+
+static char *getLevelArtworkDir(int type)
+{
+ char *artwork_path;
+
+ if (leveldir_current == NULL)
+ return UNDEFINED_FILENAME;
- return NOT_AVAILABLE;
+ artwork_path =
+ (type == TREE_TYPE_GRAPHICS_DIR ? leveldir_current->graphics_path :
+ type == TREE_TYPE_SOUNDS_DIR ? leveldir_current->sounds_path :
+ type == TREE_TYPE_MUSIC_DIR ? leveldir_current->music_path :
+ UNDEFINED_FILENAME);
+
+ return artwork_path;
}
char *getLevelFilename(int nr)
if (!setup.override_level_graphics)
{
/* 1st try: look for special artwork configured in level series config */
- filename = getPath2(getLevelArtworkDir(artwork.gfx_first), basename);
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_GRAPHICS_DIR), basename);
if (fileExists(filename))
return filename;
if (!setup.override_level_sounds)
{
-#if 1
/* 1st try: look for special artwork configured in level series config */
- filename = getPath2(getLevelArtworkDir(artwork.snd_first), basename);
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_SOUNDS_DIR), basename);
if (fileExists(filename))
return filename;
-#endif
/* 2nd try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
return NULL; /* cannot find specified artwork file anywhere */
}
-char *getCustomSoundConfigFilename()
+char *getCustomArtworkFilename(char *basename, int type)
{
- return getCustomSoundFilename(SOUNDSINFO_FILENAME);
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ return getCustomImageFilename(basename);
+ else if (type == ARTWORK_TYPE_SOUNDS)
+ return getCustomSoundFilename(basename);
+ else
+ return UNDEFINED_FILENAME;
+}
+
+char *getCustomArtworkConfigFilename(int type)
+{
+ return getCustomArtworkFilename(ARTWORKINFO_FILENAME(type), type);
}
char *getCustomMusicDirectory(void)
if (!setup.override_level_music)
{
-#if 1
/* 1st try: look for special artwork configured in level series config */
- directory = getStringCopy(getLevelArtworkDir(artwork.mus_first));
+ directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
if (fileExists(directory))
return directory;
-#endif
/* 2nd try: look for special artwork in current level series directory */
directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
/* 3rd try: look for special artwork in configured artwork directory */
directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
-
-#if 1
- printf("DEBUG: checking directory '%s' ...\n", directory);
-#endif
-
if (fileExists(directory))
return directory;
ldi->graphics_set = NULL;
ldi->sounds_set = NULL;
ldi->music_set = NULL;
- ldi->graphics_path = getStringCopy(NOT_AVAILABLE);
- ldi->sounds_path = getStringCopy(NOT_AVAILABLE);
- ldi->music_path = getStringCopy(NOT_AVAILABLE);
+ ldi->graphics_path = getStringCopy(UNDEFINED_FILENAME);
+ ldi->sounds_path = getStringCopy(UNDEFINED_FILENAME);
+ ldi->music_path = getStringCopy(UNDEFINED_FILENAME);
ldi->levels = 0;
ldi->first_level = 0;
ldi->last_level = 0;
setTreeInfoToDefaults(artwork_new, type);
- artwork_new->filename = getStringCopy(NOT_AVAILABLE);
- artwork_new->fullpath = getStringCopy(NOT_AVAILABLE);
- artwork_new->basepath = getStringCopy(NOT_AVAILABLE);
+ artwork_new->filename = getStringCopy(UNDEFINED_FILENAME);
+ artwork_new->fullpath = getStringCopy(UNDEFINED_FILENAME);
+ artwork_new->basepath = getStringCopy(UNDEFINED_FILENAME);
if (artwork_new->name != NULL)
free(artwork_new->name);
- artwork_new->identifier = getStringCopy(NOT_AVAILABLE);
- artwork_new->name = getStringCopy(NOT_AVAILABLE);
- artwork_new->name_sorting = getStringCopy(NOT_AVAILABLE);
+ artwork_new->identifier = getStringCopy(UNDEFINED_FILENAME);
+ artwork_new->name = getStringCopy(UNDEFINED_FILENAME);
+ artwork_new->name_sorting = getStringCopy(UNDEFINED_FILENAME);
return artwork_new;
}