if (!gfx.override_level_graphics)
{
/* 1st try: look for special artwork in current level series directory */
- filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+ filename = getImg3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
if (fileExists(filename))
return filename;
if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL)
{
/* 2nd try: look for special artwork configured in level series config */
- filename = getPath2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
+ filename = getImg2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
if (fileExists(filename))
return filename;
if (!skip_setup_artwork)
{
/* 3rd try: look for special artwork in configured artwork directory */
- filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
+ filename = getImg2(getSetupArtworkDir(artwork.gfx_current), basename);
if (fileExists(filename))
return filename;
}
/* 4th try: look for default artwork in new default artwork directory */
- filename = getPath2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
+ filename = getImg2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
if (fileExists(filename))
return filename;
free(filename);
/* 5th try: look for default artwork in old default artwork directory */
- filename = getPath2(options.graphics_directory, basename);
+ filename = getImg2(options.graphics_directory, basename);
if (fileExists(filename))
return filename;
/* 6th try: look for fallback artwork in old default artwork directory */
/* (needed to prevent errors when trying to access unused artwork files) */
- filename = getPath2(options.graphics_directory, GFX_FALLBACK_FILENAME);
+ filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
if (fileExists(filename))
return filename;
#endif